Пример #1
0
        private static void ProcessNoAir(CLRScriptBase script, uint Creature)
        {
            if (!GetNeedsToBreathe(script, Creature))
            {
                return;
            }
            script.ApplyEffectToObject(CLRScriptBase.DURATION_TYPE_TEMPORARY, script.ExtraordinaryEffect(script.EffectSilence()), Creature, 6.0f);
            if (!CurrentDrownStatus.ContainsKey(Creature))
            {
                CurrentDrownStatus.Add(Creature, 1);
            }
            else
            {
                CurrentDrownStatus[Creature]++;
            }

            if(CurrentDrownStatus[Creature] > script.GetAbilityScore(Creature, CLRScriptBase.ABILITY_CONSTITUTION, CLRScriptBase.FALSE) * 2)
            {
                if(!CurrentDrownDC.ContainsKey(Creature))
                {
                    CurrentDrownDC.Add(Creature, 10);
                }
                else
                {
                    CurrentDrownDC[Creature]++;
                }

                int conCheck = script.d20(1);
                int conMod = script.GetAbilityModifier(CLRScriptBase.ABILITY_CONSTITUTION, Creature);
                if(conCheck + conMod < CurrentDrownDC[Creature])
                {
                    script.SendMessageToPC(Creature, String.Format("*Constitution: {0} + {1} = {2} v. DC {3} :: Failure!*", conCheck, conMod, conCheck + conMod, CurrentDrownDC[Creature]));
                    int Damage = 0;
                    string Message;
                    int HP = script.GetCurrentHitPoints(Creature);
                    if(HP > 1)
                    {
                        Damage = script.GetCurrentHitPoints(Creature) - 1;
                        Message = "You're suffocating! If you don't find air NOW, you will DIE!";
                    }
                    else if(HP > 0)
                    {
                        Damage = 2;
                        Message = "You have lost consciousness. Unless someone comes to rescue you, you will die.";
                    }
                    else
                    {
                        Damage = 10;
                        Message = "You have suffocated";
                    }
                    script.ApplyEffectToObject(CLRScriptBase.DURATION_TYPE_INSTANT, script.EffectDamage(Damage, CLRScriptBase.DAMAGE_TYPE_MAGICAL, CLRScriptBase.DAMAGE_POWER_ENERGY, CLRScriptBase.TRUE), Creature, 0.0f);
                    script.SendMessageToPC(Creature, Message);
                    return;
                }
                else
                {
                    script.SendMessageToPC(Creature, "You are barely clutching to consciousness! Get air NOW!");
                    return;
                }
            }
            else
            {
                int SecondsLeft = ((script.GetAbilityScore(Creature, CLRScriptBase.ABILITY_CONSTITUTION, CLRScriptBase.FALSE) * 2) - CurrentDrownStatus[Creature]) * 6;
                if(SecondsLeft > 60)
                {
                    script.SendMessageToPC(Creature, String.Format("You can hold your breath for {0} more seconds.", SecondsLeft));
                }
                else if(SecondsLeft > 30)
                {
                    script.SendMessageToPC(Creature, String.Format("Careful! You can only hold your breath for {0} more seconds!", SecondsLeft));
                }
                else
                {
                    script.SendMessageToPC(Creature, String.Format("** WARNING ** If you don't find air within {0} seconds, you will DIE!", SecondsLeft));
                }
            }
        }
        private static NWEffect GetTrapEffect(CLRScriptBase s, ALFA.Shared.ActiveTrap trap, uint target)
        {
            int damage = 0;
            for (int count = 0; count < trap.DiceNumber; count++)
            {
                damage += s.Random(trap.DiceType) + 1;
            }
            if (trap.SaveDC > -1)
            {
                if (s.ReflexSave(target, trap.SaveDC, SAVING_THROW_TYPE_TRAP, s.GetObjectByTag(trap.Tag, 0)) != TRUE)
                {
                    if (s.GetHasFeat(FEAT_IMPROVED_EVASION, target, TRUE) == TRUE)
                        damage /= 2;
                }
                else
                {
                    if (s.GetHasFeat(FEAT_EVASION, target, TRUE) == TRUE)
                        damage = 0;
                    else damage /= 2;
                }
            }
            else
            {
                int roll = new Random().Next(20) + 1;
                int final = roll + trap.AttackBonus;
                string hitormiss = " *hit* ";
                if (final < s.GetAC(target, FALSE) && roll != 20)
                {
                    hitormiss = " *miss* ";
                    damage = 0;
                }
                s.SendMessageToPC(target, "<C=DarkViolet>Trap</C><C=DarkOrange> attacks " + s.GetName(target) + ":" + hitormiss + ": " + roll + " + " + trap.AttackBonus + " = " + final);
            }

            NWEffect eVis = s.EffectVisualEffect(VFX_COM_HIT_DIVINE, FALSE);

            List<int> damageTypes = new List<int>();
            if ((trap.DamageType & DAMAGE_TYPE_ACID) == DAMAGE_TYPE_ACID)
            {
                damageTypes.Add(DAMAGE_TYPE_ACID);
                eVis = s.EffectVisualEffect(VFX_COM_HIT_ACID, FALSE);
            }
            if ((trap.DamageType & DAMAGE_TYPE_BLUDGEONING) == DAMAGE_TYPE_BLUDGEONING)
            {
                damageTypes.Add(DAMAGE_TYPE_BLUDGEONING);
                eVis = s.EffectVisualEffect(VFX_COM_BLOOD_CRT_RED, FALSE);
            }
            if ((trap.DamageType & DAMAGE_TYPE_COLD) == DAMAGE_TYPE_COLD)
            {
                damageTypes.Add(DAMAGE_TYPE_COLD);
                eVis = s.EffectVisualEffect(VFX_COM_HIT_FROST, FALSE);
            }
            if ((trap.DamageType & DAMAGE_TYPE_DIVINE) == DAMAGE_TYPE_DIVINE)
            {
                damageTypes.Add(DAMAGE_TYPE_DIVINE);
                eVis = s.EffectVisualEffect(VFX_COM_HIT_DIVINE, FALSE);
            }
            if ((trap.DamageType & DAMAGE_TYPE_ELECTRICAL) == DAMAGE_TYPE_ELECTRICAL)
            {
                damageTypes.Add(DAMAGE_TYPE_ELECTRICAL);
                eVis = s.EffectVisualEffect(VFX_COM_HIT_ELECTRICAL, FALSE);
            }
            if ((trap.DamageType & DAMAGE_TYPE_FIRE) == DAMAGE_TYPE_FIRE)
            {
                damageTypes.Add(DAMAGE_TYPE_FIRE);
                eVis = s.EffectVisualEffect(VFX_COM_HIT_FIRE, FALSE);
            }
            if ((trap.DamageType & DAMAGE_TYPE_MAGICAL) == DAMAGE_TYPE_MAGICAL)
            {
                damageTypes.Add(DAMAGE_TYPE_MAGICAL);
                eVis = s.EffectVisualEffect(VFX_COM_HIT_DIVINE, FALSE);
            }
            if ((trap.DamageType & DAMAGE_TYPE_NEGATIVE) == DAMAGE_TYPE_NEGATIVE)
            {
                damageTypes.Add(DAMAGE_TYPE_NEGATIVE);
                eVis = s.EffectVisualEffect(VFX_COM_HIT_NEGATIVE, FALSE);
            }
            if ((trap.DamageType & DAMAGE_TYPE_PIERCING) == DAMAGE_TYPE_PIERCING)
            {
                damageTypes.Add(DAMAGE_TYPE_PIERCING);
                eVis = s.EffectVisualEffect(VFX_COM_BLOOD_CRT_RED, FALSE);
            }
            if ((trap.DamageType & DAMAGE_TYPE_POSITIVE) == DAMAGE_TYPE_POSITIVE)
            {
                damageTypes.Add(DAMAGE_TYPE_POSITIVE);
                eVis = s.EffectVisualEffect(VFX_COM_HIT_DIVINE, FALSE);
            }
            if ((trap.DamageType & DAMAGE_TYPE_SLASHING) == DAMAGE_TYPE_SLASHING)
            {
                damageTypes.Add(DAMAGE_TYPE_SLASHING);
                eVis = s.EffectVisualEffect(VFX_COM_BLOOD_CRT_RED, FALSE);
            }
            if ((trap.DamageType & DAMAGE_TYPE_SONIC) == DAMAGE_TYPE_SONIC)
            {
                damageTypes.Add(DAMAGE_TYPE_SONIC);
                eVis = s.EffectVisualEffect(VFX_COM_HIT_SONIC, FALSE);
            }

            if (damage == 0)
            {
                return eVis;
            }

            NWEffect eDam = eVis;
            damage /= damageTypes.Count;
            if (damage < 1) damage = 1;
            foreach (int dmgType in damageTypes)
            {
                eDam = s.EffectLinkEffects(eDam, s.EffectDamage(damage, dmgType, DAMAGE_POWER_NORMAL, FALSE));
            }

            return eDam;
        }
Пример #3
0
        public static void Dismount(CLRScriptBase script, uint Character, uint Cloak, NWLocation Location)
        {
            string resRef = "";
            if (script.GetLocalInt(Cloak, ACR_IS_WARHORSE) == 1)
            {
                resRef = "abr_cr_an_horse_pal_";
                int nPalLevel = script.GetLevelByClass(CLRScriptBase.CLASS_TYPE_PALADIN, Character);
                if (nPalLevel >= 15) resRef += "15";
                else if (nPalLevel >= 11) resRef += "11";
                else if (nPalLevel >= 8) resRef += "8";
                else if (nPalLevel >= 5) resRef += "5";
                else resRef = "abr_cr_an_horse03";
            }
            else
            {
                switch (script.GetTag(Cloak))
                {
                    case "acr_ooc_horse01":
                        resRef = "abr_cr_an_horse01";
                        break;
                    case "acr_ooc_horse02":
                        resRef = "abr_cr_an_horse02";
                        break;
                    case "acr_ooc_horse03":
                        resRef = "abr_cr_an_horse03";
                        break;
                    default:
                        // Looks like we're not actually dismounting a horse.
                        return;
                }
            }
            
            uint Horse = script.CreateObject(CLRScriptBase.OBJECT_TYPE_CREATURE, resRef, Location, CLRScriptBase.FALSE, "");
            script.SetLocalInt(Horse, ACR_HORSE_OWNER, script.GetLocalInt(Character, ACR_CID));
            script.SetLocalInt(Horse, ACR_HORSE_ID, script.GetLocalInt(Cloak, ACR_HORSE_ID));
            int damage = script.GetCurrentHitPoints(Horse) - script.GetLocalInt(Cloak, ACR_HORSE_HP);
            if(damage > 0)
            {
                script.ApplyEffectToObject(CLRScriptBase.DURATION_TYPE_INSTANT, script.EffectDamage(damage, CLRScriptBase.DAMAGE_TYPE_MAGICAL, CLRScriptBase.DAMAGE_POWER_PLUS_TWENTY, CLRScriptBase.TRUE), Horse, 0.0f);
            }
            if (script.GetLocalInt(Cloak, ACR_IS_WARHORSE) == 1)
            {
                script.AddHenchman(Character, Horse);
                script.SetLocalInt(Horse, ACR_IS_WARHORSE, 1);
                script.SetLocalObject(Character, ACR_PAL_WARHORSE, Horse);
            }

            uint Item = GetOwnershipItemById(script, Character, script.GetLocalInt(Cloak, ACR_HORSE_ID));
            script.SetLocalObject(Item , ACR_HORSE_OBJECT, Horse);
            script.SetLocalObject(Horse, ACR_HORSE_OBJECT, Character);

            script.SetLocalString(Item, ACR_HORSE_PERS_LOC_AREA, script.GetTag(script.GetArea(Horse)));
            script.SetLocalFloat(Item, ACR_HORSE_PERS_LOC_X, script.GetPosition(Horse).x);
            script.SetLocalFloat(Item, ACR_HORSE_PERS_LOC_Y, script.GetPosition(Horse).y);
            script.SetLocalFloat(Item, ACR_HORSE_PERS_LOC_Z, script.GetPosition(Horse).z);

            script.SetPlotFlag(Cloak, CLRScriptBase.FALSE);
            script.DestroyObject(Cloak, 0.0f, CLRScriptBase.FALSE);
            isWarhorse.Remove(Character);
        }