Пример #1
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 public void InsertShader(SWIGTYPE_p_BaseShader shader) {
   C4dApiPINVOKE.BaseList2D_InsertShader__SWIG_1(swigCPtr, SWIGTYPE_p_BaseShader.getCPtr(shader));
 }
Пример #2
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 internal static HandleRef getCPtr(SWIGTYPE_p_BaseShader obj) {
   return (obj == null) ? new HandleRef(null, IntPtr.Zero) : obj.swigCPtr;
 }
Пример #3
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 public static void HandleShaderMessage(GeListNode node, SWIGTYPE_p_BaseShader ps, int type, SWIGTYPE_p_void data) {
   C4dApiPINVOKE.HandleShaderMessage(GeListNode.getCPtr(node), SWIGTYPE_p_BaseShader.getCPtr(ps), type, SWIGTYPE_p_void.getCPtr(data));
 }