Пример #1
0
        public static void Remove <T>() where T : Mob
        {
            var     type = typeof(T);
            MobInfo i    = null;

            foreach (var info in All)
            {
                if (info.Type == type)
                {
                    i = info;
                    break;
                }
            }

            if (i != null)
            {
                All.Remove(i);
            }
        }
Пример #2
0
        static MobRegistry()
        {
            MobInfo[] infos =
            {
                // XD
                MobInfo.New <Dummy>(new SpawnChance(0.1f,            Biome.Castle)).SetSpawnChance(0.5f),
                // Castle
                MobInfo.New <Ghost>(new SpawnChance(1f,              Biome.Castle)),
                MobInfo.New <Rat>(new SpawnChance(0.5f,              Biome.Castle)),
                MobInfo.New <Crab>(new SpawnChance(0.7f,             Biome.Castle)),
                MobInfo.New <WallCrawler>(new SpawnChance(0.5f + 3f, Biome.Castle)).RequiresNearWall(),
                MobInfo.New <SimpleSlime>(new SpawnChance(1f,        Biome.Castle),                                                new SpawnChance(0.5f,            Biome.Cave)),
                MobInfo.New <MotherSlime>(new SpawnChance(0.5f,      Biome.Castle)).MarkSingle(),
                MobInfo.New <BigSlime>(new SpawnChance(0.1f,         Biome.Castle)),

                MobInfo.New <Bandit>(new SpawnChance(1f,             Biome.Castle)).DisableFirstSpawn(),
                MobInfo.New <Gunner>(new SpawnChance(0.1f,           Biome.Castle)).DisableFirstSpawn().SetWeight(3f),
                MobInfo.New <BulletSlime>(new SpawnChance(2f,        Biome.Castle)).DisableFirstSpawn(),
                MobInfo.New <BlueBulletSlime>(new SpawnChance(0.1f,  Biome.Castle)).DisableFirstSpawn().SetWeight(2f),
                MobInfo.New <Clown>(new SpawnChance(2f,              Biome.Castle)).DisableFirstSpawn(),

                // Desert
                MobInfo.New <Bandit>(new SpawnChance(1f,             Biome.Desert,                                                 Biome.Jungle)).SetWeight(0.5f),
                MobInfo.New <Gunner>(new SpawnChance(2f,             Biome.Desert)).SetWeight(1.5f),
                MobInfo.New <DesertSlime>(new SpawnChance(1f,        Biome.Desert)),
                MobInfo.New <Maggot>(new SpawnChance(1f,             Biome.Desert)).RequiresNearWall(),
                MobInfo.New <Mummy>(new SpawnChance(1f,              Biome.Desert)),
                MobInfo.New <Worm>(new SpawnChance(1f,               Biome.Desert)),
                MobInfo.New <Crab>(new SpawnChance(0.5f,             Biome.Desert)),
                MobInfo.New <Spelunker>(new SpawnChance(1f,          Biome.Desert),                                                new LoopChance(1f,               Biome.Castle)),
                MobInfo.New <Fly>(new SpawnChance(1f,                Biome.Desert),                                                new LoopChance(1f,               Biome.Castle)),

                MobInfo.New <DesertBulletSlime>(new SpawnChance(1f,  Biome.Desert)).DisableFirstSpawn().SetWeight(2f).MarkSingle(),
                MobInfo.New <MegaSlime>(new SpawnChance(1f,          Biome.Desert)).DisableFirstSpawn().SetWeight(2f).MarkSingle(),
                // MobInfo.New<Cactus>(new SpawnChance(0f, Biome.Desert)).DisableFirstSpawn(),

                // Jungle
                MobInfo.New <Sniper>(new SpawnChance(1f,             Biome.Jungle),                                                new LoopChance(1f,               Biome.Desert)),
                MobInfo.New <BeeHive>(new SpawnChance(100.5f,        Biome.Jungle)).MarkSingle().SetWeight(3f).HatesWall(),
                MobInfo.New <Bee>(new SpawnChance(0.3f,              Biome.Jungle)),
                MobInfo.New <Explobee>(new SpawnChance(0.15f,        Biome.Jungle)),
                MobInfo.New <Wombat>(new SpawnChance(0.7f,           Biome.Jungle),                                                new LoopChance(1f,               Biome.Desert)).SetWeight(2f).MarkSingle(),
                MobInfo.New <Flower>(new SpawnChance(1f,             Biome.Jungle)).SetWeight(2f).HatesWall(),

                MobInfo.New <BuffedFlower>(new SpawnChance(1f,       Biome.Jungle)).SetWeight(2f).DisableFirstSpawn().HatesWall(),

                // Ice
                MobInfo.New <CupGuy>(new SpawnChance(1f,             Biome.Ice),                                                   new LoopChance(1f,               Biome.Jungle)),
                MobInfo.New <Snowman>(new SpawnChance(1f,            Biome.Ice)).SetSpawnChance(0.5f).HatesWall(),
                MobInfo.New <Snowball>(new SpawnChance(1f,           Biome.Ice)).SetWeight(0.5f),
                MobInfo.New <IceCrawler>(new SpawnChance(1f,         Biome.Ice)).RequiresNearWall(),
                MobInfo.New <Snowflake>(new SpawnChance(0.5f,        Biome.Ice)).SetSpawnChance(0.5f),
                MobInfo.New <BigSnowball>(new SpawnChance(1f,        Biome.Ice)),

                MobInfo.New <Sponge>(new SpawnChance(1f,             Biome.Ice)).MarkSingle().HatesWall().DisableFirstSpawn(),
                MobInfo.New <Dino>(new SpawnChance(1f,               Biome.Ice)).SetWeight(3f).DisableFirstSpawn(),

                // Library
                MobInfo.New <Book>(new SpawnChance(1f,               Biome.Library)).HatesWall().SetWeight(2.5f),
                MobInfo.New <TeleportingMage>(new SpawnChance(1f,    Biome.Library)).HatesWall(),
                MobInfo.New <Skeleton>(new SpawnChance(1f,           Biome.Library)).SetSpawnChance(0.5f),
                MobInfo.New <Buffer>(new SpawnChance(1f,             Biome.Library),                                               new LoopChance(1f,               Biome.Jungle),                            new LoopChance(1f,Biome.Ice)).MarkSingle(),
                MobInfo.New <DesertSlime>(new SpawnChance(1f,        Biome.Library)),
                MobInfo.New <DesertBulletSlime>(new SpawnChance(1f,  Biome.Library)),

                // Tech for dm fight
                MobInfo.New <DesertBulletSlime>(new SpawnChance(1f,  Biome.Tech)),
                MobInfo.New <Book>(new SpawnChance(1f,               Biome.Tech)).HatesWall(),
                MobInfo.New <IceCrawler>(new SpawnChance(1f,         Biome.Tech)).RequiresNearWall(),
                MobInfo.New <Dino>(new SpawnChance(1f,               Biome.Tech)),
                MobInfo.New <Gunner>(new SpawnChance(2f,             Biome.Tech)),

                // Caves
                MobInfo.New <Thief>(new SpawnChance(1f,              Biome.Cave)),
                MobInfo.New <EmeraldGunner>(new SpawnChance(1f,      Biome.Cave)).SetWeight(2f),
                MobInfo.New <Broco>(new SpawnChance(1f,              Biome.Cave)),
            };

            All.AddRange(infos);
        }