public static void Remove <T>() where T : Mob { var type = typeof(T); MobInfo i = null; foreach (var info in All) { if (info.Type == type) { i = info; break; } } if (i != null) { All.Remove(i); } }
static MobRegistry() { MobInfo[] infos = { // XD MobInfo.New <Dummy>(new SpawnChance(0.1f, Biome.Castle)).SetSpawnChance(0.5f), // Castle MobInfo.New <Ghost>(new SpawnChance(1f, Biome.Castle)), MobInfo.New <Rat>(new SpawnChance(0.5f, Biome.Castle)), MobInfo.New <Crab>(new SpawnChance(0.7f, Biome.Castle)), MobInfo.New <WallCrawler>(new SpawnChance(0.5f + 3f, Biome.Castle)).RequiresNearWall(), MobInfo.New <SimpleSlime>(new SpawnChance(1f, Biome.Castle), new SpawnChance(0.5f, Biome.Cave)), MobInfo.New <MotherSlime>(new SpawnChance(0.5f, Biome.Castle)).MarkSingle(), MobInfo.New <BigSlime>(new SpawnChance(0.1f, Biome.Castle)), MobInfo.New <Bandit>(new SpawnChance(1f, Biome.Castle)).DisableFirstSpawn(), MobInfo.New <Gunner>(new SpawnChance(0.1f, Biome.Castle)).DisableFirstSpawn().SetWeight(3f), MobInfo.New <BulletSlime>(new SpawnChance(2f, Biome.Castle)).DisableFirstSpawn(), MobInfo.New <BlueBulletSlime>(new SpawnChance(0.1f, Biome.Castle)).DisableFirstSpawn().SetWeight(2f), MobInfo.New <Clown>(new SpawnChance(2f, Biome.Castle)).DisableFirstSpawn(), // Desert MobInfo.New <Bandit>(new SpawnChance(1f, Biome.Desert, Biome.Jungle)).SetWeight(0.5f), MobInfo.New <Gunner>(new SpawnChance(2f, Biome.Desert)).SetWeight(1.5f), MobInfo.New <DesertSlime>(new SpawnChance(1f, Biome.Desert)), MobInfo.New <Maggot>(new SpawnChance(1f, Biome.Desert)).RequiresNearWall(), MobInfo.New <Mummy>(new SpawnChance(1f, Biome.Desert)), MobInfo.New <Worm>(new SpawnChance(1f, Biome.Desert)), MobInfo.New <Crab>(new SpawnChance(0.5f, Biome.Desert)), MobInfo.New <Spelunker>(new SpawnChance(1f, Biome.Desert), new LoopChance(1f, Biome.Castle)), MobInfo.New <Fly>(new SpawnChance(1f, Biome.Desert), new LoopChance(1f, Biome.Castle)), MobInfo.New <DesertBulletSlime>(new SpawnChance(1f, Biome.Desert)).DisableFirstSpawn().SetWeight(2f).MarkSingle(), MobInfo.New <MegaSlime>(new SpawnChance(1f, Biome.Desert)).DisableFirstSpawn().SetWeight(2f).MarkSingle(), // MobInfo.New<Cactus>(new SpawnChance(0f, Biome.Desert)).DisableFirstSpawn(), // Jungle MobInfo.New <Sniper>(new SpawnChance(1f, Biome.Jungle), new LoopChance(1f, Biome.Desert)), MobInfo.New <BeeHive>(new SpawnChance(100.5f, Biome.Jungle)).MarkSingle().SetWeight(3f).HatesWall(), MobInfo.New <Bee>(new SpawnChance(0.3f, Biome.Jungle)), MobInfo.New <Explobee>(new SpawnChance(0.15f, Biome.Jungle)), MobInfo.New <Wombat>(new SpawnChance(0.7f, Biome.Jungle), new LoopChance(1f, Biome.Desert)).SetWeight(2f).MarkSingle(), MobInfo.New <Flower>(new SpawnChance(1f, Biome.Jungle)).SetWeight(2f).HatesWall(), MobInfo.New <BuffedFlower>(new SpawnChance(1f, Biome.Jungle)).SetWeight(2f).DisableFirstSpawn().HatesWall(), // Ice MobInfo.New <CupGuy>(new SpawnChance(1f, Biome.Ice), new LoopChance(1f, Biome.Jungle)), MobInfo.New <Snowman>(new SpawnChance(1f, Biome.Ice)).SetSpawnChance(0.5f).HatesWall(), MobInfo.New <Snowball>(new SpawnChance(1f, Biome.Ice)).SetWeight(0.5f), MobInfo.New <IceCrawler>(new SpawnChance(1f, Biome.Ice)).RequiresNearWall(), MobInfo.New <Snowflake>(new SpawnChance(0.5f, Biome.Ice)).SetSpawnChance(0.5f), MobInfo.New <BigSnowball>(new SpawnChance(1f, Biome.Ice)), MobInfo.New <Sponge>(new SpawnChance(1f, Biome.Ice)).MarkSingle().HatesWall().DisableFirstSpawn(), MobInfo.New <Dino>(new SpawnChance(1f, Biome.Ice)).SetWeight(3f).DisableFirstSpawn(), // Library MobInfo.New <Book>(new SpawnChance(1f, Biome.Library)).HatesWall().SetWeight(2.5f), MobInfo.New <TeleportingMage>(new SpawnChance(1f, Biome.Library)).HatesWall(), MobInfo.New <Skeleton>(new SpawnChance(1f, Biome.Library)).SetSpawnChance(0.5f), MobInfo.New <Buffer>(new SpawnChance(1f, Biome.Library), new LoopChance(1f, Biome.Jungle), new LoopChance(1f,Biome.Ice)).MarkSingle(), MobInfo.New <DesertSlime>(new SpawnChance(1f, Biome.Library)), MobInfo.New <DesertBulletSlime>(new SpawnChance(1f, Biome.Library)), // Tech for dm fight MobInfo.New <DesertBulletSlime>(new SpawnChance(1f, Biome.Tech)), MobInfo.New <Book>(new SpawnChance(1f, Biome.Tech)).HatesWall(), MobInfo.New <IceCrawler>(new SpawnChance(1f, Biome.Tech)).RequiresNearWall(), MobInfo.New <Dino>(new SpawnChance(1f, Biome.Tech)), MobInfo.New <Gunner>(new SpawnChance(2f, Biome.Tech)), // Caves MobInfo.New <Thief>(new SpawnChance(1f, Biome.Cave)), MobInfo.New <EmeraldGunner>(new SpawnChance(1f, Biome.Cave)).SetWeight(2f), MobInfo.New <Broco>(new SpawnChance(1f, Biome.Cave)), }; All.AddRange(infos); }