public SWIGTYPE_p_btCollisionWorld getCollisionWorld()
        {
            IntPtr cPtr = BulletSoftBodyPINVOKE.btSoftRigidDynamicsWorld_getCollisionWorld(swigCPtr);
            SWIGTYPE_p_btCollisionWorld ret = (cPtr == IntPtr.Zero) ? null : new SWIGTYPE_p_btCollisionWorld(cPtr, false);

            return(ret);
        }
Пример #2
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        // convert swigtype to object , linyuan add
        public static btCollisionWorld GetObjectFromSwigPtr(SWIGTYPE_p_btCollisionWorld ptr)
        {
            HandleRef handle = SWIGTYPE_p_btCollisionWorld.getCPtr(ptr);
              if (handle.Wrapper == null || handle.Handle == IntPtr.Zero)
              {
              return null;
              }

              return new btCollisionWorld(handle.Handle, false);
        }
 internal static HandleRef getCPtr(SWIGTYPE_p_btCollisionWorld obj)
 {
     return (obj == null) ? new HandleRef(null, IntPtr.Zero) : obj.swigCPtr;
 }
 public virtual void updateAction(SWIGTYPE_p_btCollisionWorld collisionWorld, float step)
 {
     BulletDynamicsPINVOKE.btRaycastVehicle_updateAction(swigCPtr, SWIGTYPE_p_btCollisionWorld.getCPtr(collisionWorld), step);
 }
Пример #5
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 public virtual void updateAction(SWIGTYPE_p_btCollisionWorld collisionWorld, float step)
 {
     BulletDynamicsPINVOKE.btRaycastVehicle_updateAction(swigCPtr, SWIGTYPE_p_btCollisionWorld.getCPtr(collisionWorld), step);
 }
 internal static HandleRef getCPtr(SWIGTYPE_p_btCollisionWorld obj)
 {
     return((obj == null) ? new HandleRef(null, IntPtr.Zero) : obj.swigCPtr);
 }