public CopyTo ( byte dest, int offset ) : int | ||
dest | byte | |
offset | int | |
Результат | int |
/** <summary>Sends the data over the multicast socket.</summary> <param name="data">The data to send.</summary> */ public override void Send(ICopyable data) { IPAddress[] ips = LocalIPAddresses; if(ips == null) { ips = IPHandler.GetLocalIPAddresses(); } // Silly users can trigger a handful of exceptions here... try { data = new CopyList(IPHandler.MagicCookie, data); byte[] buffer = new byte[data.Length]; int length = data.CopyTo(buffer, 0); // I REALLY HATE THIS but we can't be setting this option in more than one thread! lock(_s) { foreach(IPAddress ip in ips) { /* * This can throw an exception on an invalid address, we need to skip it and move on! * Never showed to be an issue in Linux, but Windows does some weird things. */ try { _s.SetSocketOption(SocketOptionLevel.IP, SocketOptionName.MulticastInterface, IPHandler.IPAddressToInt(ip)); } catch { continue; } _s.SendTo(buffer, 0, length, 0, EndPoint); } } } catch(System.Net.Sockets.SocketException sx) { throw new SendException(true, "SocketException", sx); } // Can't pass the fact that the IPHandler is not running :-/ catch (ObjectDisposedException odx) { throw new SendException(false, "Socket appears to be disposed", odx); } catch (Exception e) { ProtocolLog.WriteIf(ProtocolLog.Exceptions, "ERROR: " + e); throw new SendException(true, "Socket appears to be disposed", e); } }
/** <summary>Sends the data over the unicast socket.</summary> <param name="data">The data to send.</summary> */ public virtual void Send(ICopyable data) { // Silly users can trigger a handful of exceptions here... try { data = new CopyList(IPHandler.MagicCookie, data); byte[] buffer = new byte[data.Length]; int length = data.CopyTo(buffer, 0); _s.SendTo(buffer, 0, length, 0, EndPoint); } catch(System.Net.Sockets.SocketException sx) { throw new SendException(true, "SocketException", sx); } catch (ObjectDisposedException odx) { throw new SendException(false, "Socket appears to be disposed", odx); } catch (Exception e) { ProtocolLog.WriteIf(ProtocolLog.Exceptions, "ERROR: " + e); throw new SendException(true, "Socket appears to be disposed", e); } }