CopyTo() public method

public CopyTo ( byte dest, int offset ) : int
dest byte
offset int
return int
Esempio n. 1
0
 /**
 <summary>Sends the data over the multicast socket.</summary>
 <param name="data">The data to send.</summary>
 */
 public override void Send(ICopyable data) {
   IPAddress[] ips = LocalIPAddresses;
   if(ips == null) {
     ips = IPHandler.GetLocalIPAddresses();
   }
   // Silly users can trigger a handful of exceptions here...
   try {
     data = new CopyList(IPHandler.MagicCookie, data);
     byte[] buffer = new byte[data.Length];
     int length = data.CopyTo(buffer, 0);
     // I REALLY HATE THIS but we can't be setting this option in more than one thread!
     lock(_s) {
       foreach(IPAddress ip in ips) {
         /*
          * This can throw an exception on an invalid address, we need to skip it and move on!
          * Never showed to be an issue in Linux, but Windows does some weird things.
          */
         try {
           _s.SetSocketOption(SocketOptionLevel.IP, SocketOptionName.MulticastInterface,
                             IPHandler.IPAddressToInt(ip));
         }
         catch {
           continue;
         }
         _s.SendTo(buffer, 0, length, 0, EndPoint);
       }
     }
   }
   catch(System.Net.Sockets.SocketException sx) {
     throw new SendException(true, "SocketException", sx);
   }
   // Can't pass the fact that the IPHandler is not running :-/
   catch (ObjectDisposedException odx) {
     throw new SendException(false, "Socket appears to be disposed", odx);
   }
   catch (Exception e) {
     ProtocolLog.WriteIf(ProtocolLog.Exceptions, "ERROR: " + e);
     throw new SendException(true, "Socket appears to be disposed", e);
   }
 }
Esempio n. 2
0
    /**
    <summary>Sends the data over the unicast socket.</summary>
    <param name="data">The data to send.</summary>
    */
    public virtual void Send(ICopyable data) {
      // Silly users can trigger a handful of exceptions here...
      try {
        data = new CopyList(IPHandler.MagicCookie, data);
        byte[] buffer = new byte[data.Length];
        int length = data.CopyTo(buffer, 0);

        _s.SendTo(buffer, 0, length, 0, EndPoint);
      }
      catch(System.Net.Sockets.SocketException sx) {
        throw new SendException(true, "SocketException", sx);
      }
      catch (ObjectDisposedException odx) {
        throw new SendException(false, "Socket appears to be disposed", odx);
      }
      catch (Exception e) {
        ProtocolLog.WriteIf(ProtocolLog.Exceptions, "ERROR: " + e);
        throw new SendException(true, "Socket appears to be disposed", e);
      }
    }