Represents either a foreground or background tile in the map
Пример #1
0
 /// <summary>
 /// Creates a server-side version of the map
 /// </summary>
 public Map(string name, string description, int width, int height, int id)
 {
     ID = id;
     Name = name;
     Description = description;
     Width = width;
     Height = height;
     IsServer = true; //Running a server
     Tiles = new Tile[Width, Height, 2];
     Players = new List<Bricklayer.Common.Entities.Player>();
     Generate();
 }
Пример #2
0
        /// <summary>
        /// Generates a simple world with borders
        /// </summary>
        public void Generate()
        {
            //Temporary Generation
            int[] heightMap = new int[Width];

            //Config
            int offset = Height - 17;
            float peakheight = 5;
            float flatness = 40;
            int iterations = 8;

            double[] rands = new double[iterations];
            for (int i = 0; i < iterations; i++)
            {
                rands[i] = random.NextDouble() + i;
            }

            for (int x = 0; x < Width; x++)
            {
                double height = 0;
                for (int i = 0; i < iterations; i++)
                {
                    height += peakheight / rands[i] * Math.Sin((float)x / flatness * rands[i] + rands[i]);
                }
                heightMap[x] = (int)height + offset;
            }
            for (int x = 0; x < Width; x++)
            {
                for (int y = 0; y < Height; y++)
                {
                    if (x == 0 || y == 0 || x == Width - 1 || y == Height - 1)
                        Tiles[x, y, 1] = new Tile(BlockType.Default);
                    else
                    {
                        if (y > heightMap[x] + 8)
                            Tiles[x, y, 1] = new Tile(BlockType.Stone);
                        else if (y > heightMap[x])
                            Tiles[x, y, 1] = new Tile(BlockType.Dirt);
                        else if (y == heightMap[x])
                            Tiles[x, y, 1] = new Tile(BlockType.Grass);
                        else
                            Tiles[x, y, 1] = new Tile(BlockType.Empty);
                    }

                    Tiles[x, y, 0] = new Tile(BlockType.Empty);

                }
            }
        }
Пример #3
0
        public static Bricklayer.Server.World.Map LoadMap(string name)
        {
            Bricklayer.Server.World.Map map;
            using (BinaryReader binaryReader = new BinaryReader( //Create a new binary writer to write to the file
                new BufferedStream(
                File.Open(Path.Combine(mapFolder, name + mapSuffix), FileMode.Open))))
            {
                //Read general data
                map = new Bricklayer.Server.World.Map(binaryReader.ReadString(), binaryReader.ReadString(),
                    binaryReader.ReadInt16(), binaryReader.ReadInt16(), Server.Maps.Count)
                    { Rating = binaryReader.ReadDouble() };

                for (int y = 0; y < map.Height; y++)
                {
                    for (int x = 0; x < map.Width; x++)
                    {
                        Tile fg;
                        Tile bg;
                        SaveFlags sf = (SaveFlags)binaryReader.ReadByte();

                        int RLE = 0;
                        if (sf.HasFlag(SaveFlags.RLE))
                            RLE = binaryReader.ReadInt16();
                        if (sf.HasFlag(SaveFlags.Foreground))
                            fg = new Tile(BlockType.FromID(binaryReader.ReadByte()));
                        else
                            fg = new Tile(BlockType.Empty);
                        if (sf.HasFlag(SaveFlags.Background))
                            bg = new Tile(BlockType.FromID(binaryReader.ReadByte()));
                        else
                            bg = new Tile(BlockType.Empty);

                        map.Tiles[x, y, 1] = fg;
                        map.Tiles[x, y, 0] = bg;

                        if (RLE > 0) //RLE enabled
                        {
                            for (int i = 1; i <= RLE; i++)
                            {
                                 map.Tiles[x + i, y, 1] = fg;
                                 map.Tiles[x + i, y, 0] = bg;
                            }
                            x += RLE;
                        }
                    }
                }
            }
            return map;
        }
Пример #4
0
 public bool Equals(Tile compareTo)
 {
     return Block.ID == compareTo.Block.ID;
 }