Пример #1
0
        private void Beg(Client Client, PetInfo Pet)
        {
            if (Pet.Sleeping)
            {
                return;
            }

            if (Pet.Energy >= 12 && Pet.Level >= 4)
            {
                Pet.Energy -= 12;

                Pet.GiveExpirience(45);

                Pet.GetRoomUser().AddStatus("beg", string.Empty);
                Pet.GetRoomUser().UpdateStatus(true);

                Pet.UpdateEnergy();
            }
        }
Пример #2
0
        private void Down(Client Client, PetInfo Pet)
        {
            if (Pet.Sleeping)
            {
                return;
            }

            if (Pet.Energy >= 9 && Pet.Level >= 2)
            {
                Pet.Energy -= 9;

                Pet.GiveExpirience(30);

                Pet.GetRoomUser().AddStatus("lay", string.Empty);
                Pet.GetRoomUser().UpdateStatus(true);

                Pet.UpdateEnergy();
            }
        }
Пример #3
0
        private void Stay(Client Client, PetInfo Pet)
        {
            if (Pet.Sleeping)
            {
                return;
            }

            if (Pet.Energy >= 10 && Pet.Level >= 6)
            {
                Pet.Energy -= 10;

                Pet.GiveExpirience(30);

                Pet.UpdateEnergy();
            }
        }
Пример #4
0
        private void Speak(Client Client, PetInfo Pet)
        {
            if (Pet.Sleeping)
            {
                return;
            }

            if (Pet.Energy >= 10 && Pet.Level >= 10)
            {
                Pet.Energy -= 10;

                Pet.GiveExpirience(150);

                Pet.GetRoomUser().Talk("Waaaaw , gelawaaa!", Rooms.Virtual.Units.SpeechType.Shout, 0, string.Empty);

                Pet.UpdateEnergy();
            }
        }
Пример #5
0
        private void Stand(Client Client, PetInfo Pet)
        {
            if (Pet.Sleeping)
            {
                return;
            }

            if (Pet.Energy >= 15 && Pet.Level >= 8)
            {
                Pet.Energy -= 15;

                Pet.GiveExpirience(80);

                Pet.GetRoomUser().AddStatus("std", string.Empty);
                Pet.GetRoomUser().UpdateStatus(true);

                Pet.UpdateEnergy();
            }
        }
Пример #6
0
        private void Sit(Client Client, PetInfo Pet)
        {
            if (Pet.Sleeping)
            {
                return;
            }

            if (Pet.Energy >= 7 && Pet.Level >= 1)
            {
                Pet.Energy -= 7;

                Pet.GiveExpirience(20);

                Pet.GetRoomUser().AddStatus("sit", string.Empty);
                Pet.GetRoomUser().UpdateStatus(true);

                Pet.UpdateEnergy();
            }
        }
Пример #7
0
        private void Silent(Client Client, PetInfo Pet)
        {
            if (Pet.Sleeping)
            {
                return;
            }

            if (Pet.Energy >= 10 && Pet.Level >= 12)
            {
                Pet.Energy -= 10;

                Pet.GiveExpirience(100);

                Pet.MutedDateTime = DateTime.Now;

                Pet.UpdateEnergy();
            }
        }
Пример #8
0
        private void Play(Client Client, PetInfo Pet)
        {
            if (Pet.Sleeping)
            {
                return;
            }

            if (Pet.Energy >= 15 && Pet.Level >= 11)
            {
                Pet.Energy -= 15;

                Pet.GiveExpirience(200);

                if (Pet.GetRoom().GetRoomEngine().GetPetToys().Count > 0)
                {
                    Pet.GetRoomUser().AddStatus("gst", "plf");
                    Pet.GetRoomUser().UpdateStatus(true);

                    Pet.GetRoomUser().UnhandledGoalPoint = Pet.GetRoom().GetRoomEngine().GetPetToys()[Pet.Random.Next(0, Pet.GetRoom().GetRoomEngine().GetPetToys().Count - 1)].Point;
                    Pet.DoActions(PetInterAction.Progressing, Pet.GetRoomUser());
                }
                else
                {
                    Pet.DoActions(PetInterAction.Playing, Pet.GetRoomUser());
                    Pet.GetRoomUser().UpdateStatus(true);
                }

                Pet.UpdateEnergy();
            }
        }
Пример #9
0
        private void Here(Client Client, PetInfo Pet)
        {
            if (Pet.Sleeping)
            {
                return;
            }

            if (Pet.Energy >= 12 && Pet.Level >= 3)
            {
                Pet.Energy -= 12;

                Pet.GiveExpirience(40);

                Pet.GetRoomUser().UnhandledGoalPoint = Client.GetUser().GetRoomUser().FontPoint;

                Pet.UpdateEnergy();
            }
        }
Пример #10
0
        private void Free(Client Client, PetInfo Pet)
        {
            if (Pet.Sleeping)
            {
                return;
            }

            if (Pet.Energy >= 5 && Pet.Level >= 0)
            {
                Pet.Energy -= 5;

                Pet.GiveExpirience(10);

                Pet.DoActions(PetInterAction.Walking, Pet.GetRoomUser());

                Pet.UpdateEnergy();
            }
        }