Пример #1
0
 /// <summary>
 /// Called to tell an object to remove/delete any device dependent parts.
 /// </summary>
 public override void UnloadContent()
 {
     BokuGame.Release(ref mask);
     BokuGame.Release(ref bump);
     BokuGame.Release(ref effect);
     effectCache.UnLoad();
 }
Пример #2
0
        public static void Unload()
        {
            if (effect != null)
            {
                effectCache.UnLoad();
                effect = null;
            }

            BokuGame.Release(ref crossTexture);
        }
Пример #3
0
 public static void Unload()
 {
     if (effect != null)
     {
         BokuGame.Release(ref effect);
         effectCache.UnLoad();
     }
     BokuGame.Release(ref texture);
     BokuGame.Release(ref verts);
     BokuGame.Release(ref indices);
 }
        public static void UnloadContent()
        {
            BokuGame.Release(ref bump);
            BokuGame.Release(ref partyEffect);

            effectCache.UnLoad();

            if (distFilter != null)
            {
                distFilter.UnloadContent();
                distFilter = null;
            }

            Distortion.UnloadContent();
        }
Пример #5
0
        public void UnBind()
        {
            effectCache.UnLoad();

            UnLoadTextures();
        }
Пример #6
0
 /// <summary>
 /// Dump all resources.
 /// </summary>
 public static void UnloadContent()
 {
     BokuGame.Release(ref bump);
     BokuGame.Release(ref effect);
     effectCache.UnLoad();
 }