/// <summary> /// Called to tell an object to remove/delete any device dependent parts. /// </summary> public override void UnloadContent() { BokuGame.Release(ref mask); BokuGame.Release(ref bump); BokuGame.Release(ref effect); effectCache.UnLoad(); }
public static void Unload() { if (effect != null) { effectCache.UnLoad(); effect = null; } BokuGame.Release(ref crossTexture); }
public static void Unload() { if (effect != null) { BokuGame.Release(ref effect); effectCache.UnLoad(); } BokuGame.Release(ref texture); BokuGame.Release(ref verts); BokuGame.Release(ref indices); }
public static void UnloadContent() { BokuGame.Release(ref bump); BokuGame.Release(ref partyEffect); effectCache.UnLoad(); if (distFilter != null) { distFilter.UnloadContent(); distFilter = null; } Distortion.UnloadContent(); }
public void UnBind() { effectCache.UnLoad(); UnLoadTextures(); }
/// <summary> /// Dump all resources. /// </summary> public static void UnloadContent() { BokuGame.Release(ref bump); BokuGame.Release(ref effect); effectCache.UnLoad(); }