Пример #1
0
 private void GenBoggle(bool isbig)
 {
     //setup the grid value class with the one for word boggle and tell it whether the game is big (5x5) or regular(4x4)
     GridVals = new WordBoggleGridVals(isbig);
     SetupGrid();
     prepareToCheckWords();
 }
Пример #2
0
 public FrmWordBoggle()
 {
     InitializeComponent();
     //make sure there's a gridvals setup
     GridVals = new WordBoggleGridVals(true);
     //disable entry of words to review until there is a populated grid
     type_ = "word";
     verification_ = "are dictionary words";
 }