private void GenBoggle(bool isbig) { //setup the grid value class with the one for word boggle and tell it whether the game is big (5x5) or regular(4x4) GridVals = new WordBoggleGridVals(isbig); SetupGrid(); prepareToCheckWords(); }
public FrmWordBoggle() { InitializeComponent(); //make sure there's a gridvals setup GridVals = new WordBoggleGridVals(true); //disable entry of words to review until there is a populated grid type_ = "word"; verification_ = "are dictionary words"; }