Пример #1
0
        void Update()
        {
            //Generate the under water mesh
            modifyBoatMesh.GenerateUnderwaterMesh();

            //Display the under water mesh
            modifyBoatMesh.DisplayMesh(underWaterMesh, "UnderWater Mesh", modifyBoatMesh.underWaterTriangleData);
        }
Пример #2
0
        void Update()
        {
            //Generate the under water and above water meshes
            modifyBoatMesh.GenerateUnderwaterMesh();

            //Display the under water mesh - is always needed to get the underwater length for forces calculations
            modifyBoatMesh.DisplayMesh(underWaterMesh, "UnderWater Mesh", modifyBoatMesh.underWaterTriangleData);

            //Display the above water mesh
            //modifyBoatMesh.DisplayMesh(aboveWaterMesh, "AboveWater Mesh", modifyBoatMesh.aboveWaterTriangleData);
        }
Пример #3
0
 // Update is called once per frame
 void Update()
 {
     modifyBoatMesh.GenerateUnderWaterMesh();
     modifyBoatMesh.DisplayMesh(underWaterMesh, "UnderWaterMesh", modifyBoatMesh.underWaterTriangleData);
 }