void Update() { //Generate the under water mesh modifyBoatMesh.GenerateUnderwaterMesh(); //Display the under water mesh modifyBoatMesh.DisplayMesh(underWaterMesh, "UnderWater Mesh", modifyBoatMesh.underWaterTriangleData); }
void Update() { //Generate the under water and above water meshes modifyBoatMesh.GenerateUnderwaterMesh(); //Display the under water mesh - is always needed to get the underwater length for forces calculations modifyBoatMesh.DisplayMesh(underWaterMesh, "UnderWater Mesh", modifyBoatMesh.underWaterTriangleData); //Display the above water mesh //modifyBoatMesh.DisplayMesh(aboveWaterMesh, "AboveWater Mesh", modifyBoatMesh.aboveWaterTriangleData); }
// Update is called once per frame void Update() { modifyBoatMesh.GenerateUnderWaterMesh(); modifyBoatMesh.DisplayMesh(underWaterMesh, "UnderWaterMesh", modifyBoatMesh.underWaterTriangleData); }