/// <summary>
 /// Function that sets up the ui of the playerhand when first summoned including adding the players name
 /// score currently active card and score to the interface.
 /// </summary>
 public void SetUpHandUI()
 {
     lblPlayerName.Text     = myplayer.Name;
     lblNumOfCard.Text      = myplayer.MyHand.Cards.Count.ToString();
     lblRemainingDraws.Text = myplayer.DrawsLeft.ToString();
     lblScore.Text          = myplayer.MyHand.Score.ToString();
     lblVictories.Text      = myplayer.Victories.ToString();
     if (myplayer.MyHand.Cards.Count > 0)
     {
         playerCard.Image = mycardimages.CardImage(myplayer.MyHand.AktiveCard.ToString());
     }
 }
 /// <summary>
 /// Method to update the graphical interface of the gameboard
 /// </summary>
 public void UpdateGameBoard()
 {
     DealerCard.Image    = cardImg.CardImage(game.Betty.DealCard.ToString());
     lbldealerScore.Text = game.Betty.DealScore.ToString();
 }