/// <summary>
 /// constructor for the gameboard class  initializes the components needed for the class in question to work
 /// </summary>
 public GameBoard()
 {
     InitializeComponent();
     btnReplay.Enabled   = false;
     btnSaveGame.Enabled = false;
     cardImg             = new ImageDataHandler();
     trn            = new TurnManager();
     saver          = new SaveLoadManager();
     trn.GameMaster = this;
 }
 /// <summary>
 /// Constructor for the playerhand class
 /// </summary>
 public PlayerHand()
 {
     InitializeComponent();
     mycardimages = new ImageDataHandler();
 }