Пример #1
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		public void PutSettings(Gameboy.GambatteSettings s, Gameboy.GambatteSyncSettings ss)
		{
			this.s = s ?? new Gameboy.GambatteSettings();
			this.ss = ss ?? new Gameboy.GambatteSyncSettings();
			propertyGrid1.SelectedObject = this.ss;
			propertyGrid1.Enabled = !Global.MovieSession.Movie.IsActive;
		}
Пример #2
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		public void PutSettings(Gameboy.GambatteSettings s, Gameboy.GambatteSyncSettings ss)
		{
			this.s = s ?? new Gameboy.GambatteSettings();
			this.ss = ss ?? new Gameboy.GambatteSyncSettings();
			propertyGrid1.SelectedObject = this.ss;
			propertyGrid1.Enabled = !Global.MovieSession.Movie.IsActive;
			checkBoxMuted.Checked = this.s.Muted;
			cbDisplayBG.Checked = this.s.DisplayBG;
			cbDisplayOBJ.Checked = this.s.DisplayOBJ;
		}
Пример #3
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 public void GetSettings(out Gameboy.GambatteSettings s, out Gameboy.GambatteSyncSettings ss)
 {
     s = this.s;
     ss = this.ss;
 }
Пример #4
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 public GambatteLinkSettings(Gameboy.GambatteSettings L, Gameboy.GambatteSettings R)
 {
     this.L = L;
     this.R = R;
 }
Пример #5
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 public GambatteLinkSettings()
 {
     L = new Gameboy.GambatteSettings();
     R = new Gameboy.GambatteSettings();
 }
Пример #6
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			public GambatteLinkSettings(Gameboy.GambatteSettings L, Gameboy.GambatteSettings R)
			{
				this.L = L;
				this.R = R;
			}
Пример #7
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			public GambatteLinkSettings()
			{
				L = new Gameboy.GambatteSettings();
				R = new Gameboy.GambatteSettings();
			}
Пример #8
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 public GambatteLinkSettings(Gameboy.GambatteSettings one, Gameboy.GambatteSettings two, Gameboy.GambatteSettings three, Gameboy.GambatteSettings four)
 {
     _linkedSettings = new Gameboy.GambatteSettings[MAX_PLAYERS] {
         one, two, three, four
     };
 }