public GLControlWrapper_GdiPlus(IGL_GdiPlus gdi)
 {
     Gdi = gdi;
     //uhhh not sure what we need to be doing here
     //SetStyle(ControlStyles.AllPaintingInWmPaint, true);
     SetStyle(ControlStyles.UserPaint, true);
     SetStyle(ControlStyles.OptimizedDoubleBuffer, true);
     SetStyle(ControlStyles.Opaque, true);
     SetStyle(ControlStyles.UserMouse, true);
 }
Пример #2
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 public GDIPlusGuiRenderer(IGL_GdiPlus gl)
 => Gdi = gl;
Пример #3
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 public RenderTargetWrapper(IGL_GdiPlus gdi)
 {
     Gdi = gdi;
 }
Пример #4
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 public GDIPlusGuiRenderer(IGL_GdiPlus gl)
 {
     Owner = gl;
     Gdi   = gl as IGL_GdiPlus;
 }