/// <summary> /// Allows the game to perform any initialization it needs to before starting to run. /// This is where it can query for any required services and load any non-graphic /// related content. Calling base.Initialize will enumerate through any components /// and initialize them as well. /// </summary> protected override void Initialize() { // TODO: Add your initialization logic here base.Initialize(); keyboard = new PlayerInput(); //Init player Actor player = new Actor(); MoveableComponent pic = new MoveableComponent(); player.addComponent(pic); statictestComp = new StaticComponent(GraphicsDevice); player.addComponent(statictestComp); //player.addComponent(statictestComp); }
public void Update(PlayerInput input) { }