public static void collideRepelentAndMonster(RepelentBall b1, MonsterBall b2) { float newRadius = b1.radius / 2; b1.radius = Math.Max(1, newRadius); }
public static void collideRegularAndMonster(RegularBall b1, MonsterBall b2) { b2.radius += b1.radius; Engine.balls.Remove(b1); }