Beispiel #1
0
        public static void collideRepelentAndMonster(RepelentBall b1, MonsterBall b2)
        {
            float newRadius = b1.radius / 2;

            b1.radius = Math.Max(1, newRadius);
        }
Beispiel #2
0
 public static void collideRegularAndMonster(RegularBall b1, MonsterBall b2)
 {
     b2.radius += b1.radius;
     Engine.balls.Remove(b1);
 }