Пример #1
0
 /// <summary>Raised after the game state is updated (≈60 times per second).</summary>
 /// <param name="sender">The event sender.</param>
 /// <param name="e">The event data.</param>
 private void OnUpdateTicked(object sender, UpdateTickedEventArgs e)
 {
     // Intercept annoying popup messages when jumping into holes in skull cavern.
     // Shows HUD message instead.
     SkullCavernFallMessageIntercepter.Intercept(this.Helper.Reflection);
 }
Пример #2
0
 private void GameEvents_UpdateTick(object sender, EventArgs args)
 {
     // Intercept annoying popup messages when jumping into holes in skull cavern.
     // Shows HUD message instead.
     SkullCavernFallMessageIntercepter.Intercept();
 }