/// <summary>Raised after the game state is updated (≈60 times per second).</summary> /// <param name="sender">The event sender.</param> /// <param name="e">The event data.</param> private void OnUpdateTicked(object sender, UpdateTickedEventArgs e) { // Intercept annoying popup messages when jumping into holes in skull cavern. // Shows HUD message instead. SkullCavernFallMessageIntercepter.Intercept(this.Helper.Reflection); }
private void GameEvents_UpdateTick(object sender, EventArgs args) { // Intercept annoying popup messages when jumping into holes in skull cavern. // Shows HUD message instead. SkullCavernFallMessageIntercepter.Intercept(); }