Пример #1
0
 public Player(Dictionary<string, string> pParams)
 {
     Statistics = new Statistics();
     Profile = new Profile();
     this.Profile.Id = Int32.Parse(pParams["PlayerID"]);
     DateTime d;
     Profile.Nickname = pParams["Nickname"];
     Profile.Name = pParams["Name"];
     Profile.Surname = pParams["Surname"];
     Profile.Email = pParams["Email"];
     Profile.Phone = pParams["Phone"];
     Profile.VK = pParams["VK"];
     Profile.FB = pParams["FB"];
     Profile.OK = pParams["OK"];
     Profile.Country = pParams["Country"];
     Profile.Address = pParams["Address"];
     Profile.ZipCode = pParams["ZipCode"];
     Profile.Language = pParams["Language"];
     Profile.Sex = Helpers.StringToBool(pParams["Sex"]);
     Profile.TimeZone = pParams["TimeZone"];
     if (DateTime.TryParse(pParams["BirthDate"], out d))
         Profile.BirtDate = d;
     if (DateTime.TryParse(pParams["VIPExperies"], out d))
         Profile.VIPExperies = d;
 }
Пример #2
0
 // Конструктор - создание по ID и основному игровому объекту
 public Player(int Id)
 {
     Statistics = new Statistics();
     Profile = new Profile();
     Profile.Id = Id;
 }