Пример #1
0
 // Use this for initialization
 void Start()
 {
     animator      = GetComponent <Animator>();
     nav           = GetComponent <NavMeshAgent>();
     destination   = DirectionalNavSphere(transform.position, UnityEngine.Random.insideUnitSphere, RandomPathSearchDistance, -1);
     walking       = false;
     alive         = true;
     evading       = false;
     waitCurrent   = 0;      //Random.Range(waitMin, waitMax);
     movementSpeed = 0;
     citizenType   = GetComponent <Citizen>().Type;
     if (citizenType == Citizen.CitizenType.Attacker)
     {
         targetTransform = GameManager.VIP.transform;
     }
 }
Пример #2
0
 void GameOver(Citizen.CitizenType reason)
 {
     if (state == GameState.Play)
     {
         if (reason == Citizen.CitizenType.VIP)
         {
             GUIScript.UpdateReason("The VIP has died");
             Debug.Log("Game over, they can't keep getting away with it!");
         }
         else
         {
             GUIScript.UpdateReason("An innocent's life has been lost");
             Debug.Log("Game over, an innocents life has been lost.");
         }
         state = GameState.GameOver;
         GUIScript.showGameOver();
         GUIScript.Countdown(restartDelay);
         waitAndRestartRoutine = StartCoroutine(waitThenCallback(restartDelay, () =>
         {
             SceneManager.LoadScene(SceneManager.GetActiveScene().buildIndex);
             waitAndRestartRoutine = null;
         }));
     }
 }