Пример #1
0
 public abstract void AttackAction(Transform transform, LayerMask layerMask, EnemyStateMachine enemyStateMachine);
Пример #2
0
 protected virtual void Awake()
 {
     animator   = GetComponentInChildren <Animator>();
     controller = GetComponent <EnemyStateMachine>();
 }
Пример #3
0
 private void Awake()
 {
     controller = GetComponent <EnemyStateMachine>();
 }
Пример #4
0
 private void Awake()
 {
     _controller         = GetComponent <EnemyStateMachine>();
     animationController = GetComponent <EnemyAnimationController>();
 }