예제 #1
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 public abstract void AttackAction(Transform transform, LayerMask layerMask, EnemyStateMachine enemyStateMachine);
예제 #2
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 protected virtual void Awake()
 {
     animator   = GetComponentInChildren <Animator>();
     controller = GetComponent <EnemyStateMachine>();
 }
예제 #3
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 private void Awake()
 {
     controller = GetComponent <EnemyStateMachine>();
 }
예제 #4
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 private void Awake()
 {
     _controller         = GetComponent <EnemyStateMachine>();
     animationController = GetComponent <EnemyAnimationController>();
 }