public override void Awake() { Print.LogWarning("Missing Node Script: " + missingNodeType, owner as UnityEngine.Object); }
/// <summary> /// Prints the obsolete message. /// </summary> public override void OnValidate() { base.OnValidate(); Print.LogWarning("FsmBehaviour is obsolete, please use the StateMachine component. Drag and drop the Plugins/BehaviourMachine/Wrapper/StateMachine.cs script in the Script property of the FsmBehaviour."); }