public override void Awake()
 {
     Print.LogWarning("Missing Node Script: " + missingNodeType, owner as UnityEngine.Object);
 }
 /// <summary>
 /// Prints the obsolete message.
 /// </summary>
 public override void OnValidate()
 {
     base.OnValidate();
     Print.LogWarning("FsmBehaviour is obsolete, please use the StateMachine component. Drag and drop the Plugins/BehaviourMachine/Wrapper/StateMachine.cs script in the Script property of the FsmBehaviour.");
 }