public virtual void Smooth() { if (SplineRuntimeEditor.Instance != null) { SplineBase spline = SplineRuntimeEditor.Instance.SelectedSpline; if (spline != null) { spline.Smooth(); } } }
public virtual void Smooth() { if (SplineRuntimeEditor.Instance != null) { SplineBase spline = SplineRuntimeEditor.Instance.SelectedSpline; if (spline != null) { spline.Smooth(); } } }