Пример #1
0
        private void UpdateMaterial()
        {
            if (m_renderer != null)
            {
                SplineRuntimeEditor runtimeEditor = SplineRuntimeEditor.Instance;
                if (runtimeEditor != null)
                {
                    if (m_index % 3 == 0)
                    {
                        m_renderer.sharedMaterial = runtimeEditor.NormalMaterial;
                    }
                    else
                    {
                        if (m_index >= m_spline.ControlPointCount)
                        {
                            return;
                        }

                        ControlPointMode mode = m_spline.GetControlPointMode(m_index);
                        if (mode == ControlPointMode.Mirrored)
                        {
                            m_renderer.sharedMaterial = runtimeEditor.MirroredModeMaterial;
                        }
                        else if (mode == ControlPointMode.Aligned)
                        {
                            m_renderer.sharedMaterial = runtimeEditor.AlignedModeMaterial;
                        }
                        else
                        {
                            m_renderer.sharedMaterial = runtimeEditor.FreeModeMaterial;
                        }
                    }
                }
            }
        }
Пример #2
0
        private void DrawSelectedPointInspector()
        {
            if (DrawSelectedPointInspectorOverride())
            {
                EditorGUI.BeginChangeCheck();
                ControlPointMode mode = (ControlPointMode)
                                        EditorGUILayout.EnumPopup("Mode", m_splineBase.GetControlPointMode(m_selectedIndex));
                if (EditorGUI.EndChangeCheck())
                {
                    SetMode(m_splineBase, mode, m_selectedIndex);
                }

                EditorGUI.BeginChangeCheck();

                int   index  = m_selectedIndex;
                bool  isLast = (m_selectedIndex + 1) / 3 == m_splineBase.CurveCount;
                Twist twist  = m_splineBase.GetTwist(index);
                EditorGUI.BeginChangeCheck();
                float twistAngle = EditorGUILayout.FloatField("Twist Angle", twist.Data);
                if (EditorGUI.EndChangeCheck())
                {
                    SetTwistAngle(m_splineBase, index, twistAngle);
                }


                if (m_splineBase.Loop || !isLast || m_splineBase.HasBranches(m_selectedIndex))
                {
                    float t1 = twist.T1;
                    float t2 = twist.T2;
                    EditorGUI.BeginChangeCheck();
                    EditorGUILayout.MinMaxSlider(new GUIContent("Twist Offset"), ref t1, ref t2, 0.0f, 1.0f);
                    if (EditorGUI.EndChangeCheck())
                    {
                        SetTwistOffset(m_splineBase, index, t1, t2);
                    }
                }

                Thickness thickness = m_splineBase.GetThickness(index);
                EditorGUI.BeginChangeCheck();
                Vector3 thicknessValue = EditorGUILayout.Vector3Field("Thickness", thickness.Data);
                if (EditorGUI.EndChangeCheck())
                {
                    SetThickness(m_splineBase, index, thicknessValue);
                }

                if (m_splineBase.Loop || !isLast || m_splineBase.HasBranches(m_selectedIndex))
                {
                    float t1 = thickness.T1;
                    float t2 = thickness.T2;
                    EditorGUI.BeginChangeCheck();
                    EditorGUILayout.MinMaxSlider(new GUIContent("Thickness Offset"), ref t1, ref t2, 0.0f, 1.0f);
                    if (EditorGUI.EndChangeCheck())
                    {
                        SetThicknessOffset(m_splineBase, index, t1, t2);
                    }
                }
            }
            else
            {
                EditorGUI.BeginChangeCheck();

                int   index = m_selectedIndex;
                Twist twist = m_splineBase.GetTwist(index);
                EditorGUI.BeginChangeCheck();
                float twistAngle = EditorGUILayout.FloatField("Twist Angle", twist.Data);
                if (EditorGUI.EndChangeCheck())
                {
                    SetTwistAngle(m_splineBase, index, twistAngle);
                }

                Thickness thickness = m_splineBase.GetThickness(index);
                EditorGUI.BeginChangeCheck();
                Vector3 thicknessValue = EditorGUILayout.Vector3Field("Thickness", thickness.Data);
                if (EditorGUI.EndChangeCheck())
                {
                    SetThickness(m_splineBase, index, thicknessValue);
                }
            }
        }
Пример #3
0
        private void ShowPoint(SplineBase spline, int index, Vector3 point, Quaternion handleRotation)
        {
            if (!CanShowPoint(index))
            {
                return;
            }

            bool hasBranches = spline.HasBranches(index);

            Handles.color = ModeColors[(int)spline.GetControlPointMode(index)];
            if (index % 3 == 0)
            {
                if (hasBranches)
                {
                    Handles.color = m_branchColor;
                }
                else
                {
                    Handles.color = Color.green;
                }
            }

            float size = HandleUtility.GetHandleSize(point);

            Handles.CapFunction dcf = Handles.DotHandleCap;

            if (index == 0)
            {
                if (!hasBranches)
                {
                    size *= 1.5f;
                }
            }


            if (Handles.Button(point, handleRotation, size * HandleSize, size * PickSize, dcf))
            {
                SplineBase unselectedSpline = m_selectedSpline;
                m_selectedSpline = spline;

                int unselectedIndex = m_selectedIndex;
                m_selectedIndex = index;

                if (OnControlPointClick(unselectedIndex, m_selectedIndex))
                {
                    SplineControlPoint controlPoint = spline.GetSplineControlPoints().Where(cpt => cpt.Index == index).FirstOrDefault();
                    if (controlPoint != null)
                    {
                        Selection.activeGameObject = controlPoint.gameObject;
                    }
                }
                else
                {
                    m_selectedIndex  = unselectedIndex;
                    m_selectedSpline = unselectedSpline;
                }

                Repaint();
            }

            if (m_selectedIndex == index && spline == m_splineBase)
            {
                ShowLengths(spline, index, true);
            }

            ShowPointOverride(spline, index, point, handleRotation, size);
        }
        private void ShowPoint(int index, Vector3 point)
        {
            if (!CanShowPoint(index))
            {
                return;
            }

            Handles.color = ModeColors[(int)m_splineBase.GetControlPointMode(index)];
            if (index % 3 == 0)
            {
                Handles.color = Color.green;
            }

            float size = HandleUtility.GetHandleSize(point);

            Handles.CapFunction dcf = Handles.DotHandleCap;

            if (index == 0)
            {
                size *= 2f;
            }

            if (Handles.Button(point, m_handleRotation, size * HandleSize, size * PickSize, dcf))
            {
                m_selectedIndex = index;

                SplineControlPoint controlPoint = m_splineBase.GetComponentsInChildren <SplineControlPoint>(true).Where(cpt => cpt.Index == index).FirstOrDefault();
                if (controlPoint != null)
                {
                    if (Event.current.control || Event.current.shift)
                    {
                        GameObject[] objects = Selection.gameObjects;
                        Selection.activeGameObject = controlPoint.gameObject;
                        if (!objects.Contains(controlPoint.gameObject))
                        {
                            ArrayUtility.Add(ref objects, controlPoint.gameObject);
                        }
                        else
                        {
                            if (!Event.current.shift)
                            {
                                ArrayUtility.Remove(ref objects, controlPoint.gameObject);
                            }
                        }

                        Selection.objects = objects;
                    }
                    else
                    {
                        Selection.activeGameObject = controlPoint.gameObject;
                    }
                }

                Repaint();
            }

            if (m_selectedIndex == index)
            {
                int curveIndex     = (m_selectedIndex - 1) / 3;
                int prevCurveIndex = curveIndex - 1;
                int nextCurveIndex = curveIndex + 1;
                if (m_splineBase.Loop)
                {
                    if (prevCurveIndex < 0)
                    {
                        prevCurveIndex = m_splineBase.CurveCount - 1;
                    }

                    if (nextCurveIndex > m_splineBase.CurveCount - 1)
                    {
                        nextCurveIndex = 0;
                    }
                }


                GUIStyle style = new GUIStyle();
                style.normal.textColor = Color.green;

                if (prevCurveIndex >= 0)
                {
                    float prevLen = m_splineBase.EvalLength(prevCurveIndex);
                    float prevCur = m_splineBase.EvalCurveLength(prevCurveIndex, GetStepsPerCurve());
                    Handles.Label(m_splineBase.GetPoint(0.5f, prevCurveIndex), string.Format("Len: {0:0.00} m, Cur: {1:0.00} m", prevLen, prevCur), style);
                }
                if (nextCurveIndex < m_splineBase.CurveCount)
                {
                    float nextLen = m_splineBase.EvalLength(nextCurveIndex);
                    float nextCur = m_splineBase.EvalCurveLength(nextCurveIndex, GetStepsPerCurve());
                    Handles.Label(m_splineBase.GetPoint(0.5f, nextCurveIndex), string.Format("Len: {0:0.00} m, Cur: {1:0.00} m", nextLen, nextCur), style);
                }

                float cur = m_splineBase.EvalCurveLength(curveIndex, GetStepsPerCurve());
                float len = m_splineBase.EvalLength(curveIndex);
                Handles.Label(m_splineBase.GetPoint(0.5f, curveIndex), string.Format("Len: {0:0.00} m, Cur: {1:0.00} m", len, cur), style);
            }
        }
Пример #5
0
        private void ShowPoint(int index, Vector3 point)
        {
            if (!CanShowPoint(index))
            {
                return;
            }

            Handles.color = ModeColors[(int)m_splineBase.GetControlPointMode(index)];
            if (index % 3 == 0)
            {
                Handles.color = Color.green;
            }

            float size = HandleUtility.GetHandleSize(point);

            Handles.DrawCapFunction dcf = Handles.DotCap;

            if (index == 0)
            {
                size *= 2f;
            }

            if (Handles.Button(point, m_handleRotation, size * HandleSize, size * PickSize, dcf))
            {
                m_selectedIndex = index;

                SplineControlPoint controlPoint = m_splineBase.GetComponentsInChildren <SplineControlPoint>(true).Where(cpt => cpt.Index == index).FirstOrDefault();
                if (controlPoint != null)
                {
                    Selection.activeGameObject = controlPoint.gameObject;
                }



                Repaint();
            }

            if (m_selectedIndex == index)
            {
                int curveIndex     = (m_selectedIndex - 1) / 3;
                int prevCurveIndex = curveIndex - 1;
                int nextCurveIndex = curveIndex + 1;
                if (m_splineBase.Loop)
                {
                    if (prevCurveIndex < 0)
                    {
                        prevCurveIndex = m_splineBase.CurveCount - 1;
                    }

                    if (nextCurveIndex > m_splineBase.CurveCount - 1)
                    {
                        nextCurveIndex = 0;
                    }
                }


                GUIStyle style = new GUIStyle();
                style.normal.textColor = Color.green;

                if (prevCurveIndex >= 0)
                {
                    float prevLen = m_splineBase.EvalLength(prevCurveIndex);
                    float prevCur = m_splineBase.EvalCurveLength(prevCurveIndex, GetStepsPerCurve());
                    Handles.Label(m_splineBase.GetPoint(0.5f, prevCurveIndex), string.Format("Len: {0:0.00} m, Cur: {1:0.00} m", prevLen, prevCur), style);
                }
                if (nextCurveIndex < m_splineBase.CurveCount)
                {
                    float nextLen = m_splineBase.EvalLength(nextCurveIndex);
                    float nextCur = m_splineBase.EvalCurveLength(nextCurveIndex, GetStepsPerCurve());
                    Handles.Label(m_splineBase.GetPoint(0.5f, nextCurveIndex), string.Format("Len: {0:0.00} m, Cur: {1:0.00} m", nextLen, nextCur), style);
                }

                float cur = m_splineBase.EvalCurveLength(curveIndex, GetStepsPerCurve());
                float len = m_splineBase.EvalLength(curveIndex);
                Handles.Label(m_splineBase.GetPoint(0.5f, curveIndex), string.Format("Len: {0:0.00} m, Cur: {1:0.00} m", len, cur), style);

                EditorGUI.BeginChangeCheck();
                point = Handles.DoPositionHandle(point, m_handleRotation);
                if (EditorGUI.EndChangeCheck())
                {
                    Undo.RecordObject(m_splineBase, UNDO_MOVEPOINT);
                    EditorUtility.SetDirty(m_splineBase);
                    m_splineBase.SetControlPointLocal(index, m_handleTransform.InverseTransformPoint(point));
                }
            }
        }