Пример #1
0
        public static int Main()
        {
            //Opens a new Graphics Window
            SwinGame.OpenGraphicsWindow("Battle Ships", 800, 600);

            //Load Resources
            GameResources.LoadResources();

            //Removed as was making play music method in utility functions obselete
            //SwinGame.PlayMusic(GameResources.GameMusic("Background"));

            //Game Loop - added Play music to loop through different tracks
            do
            {
                GameController.HandleUserInput();
                GameController.DrawScreen();
                UtilityFunctions.PlayMusic();
            } while (!(SwinGame.WindowCloseRequested() == true | GameController.CurrentState == GameState.Quitting));

            UtilityFunctions.StopMusic();

            //Free Resources and Close Audio, to end the program.
            try
            {
                GameResources.FreeResources();
            }
            catch (Exception e)
            {
                System.Console.WriteLine("The following exception is due to .NET 4+");
                System.Console.WriteLine(e.Message);
                return(1);
            }
            return(0);
        }
Пример #2
0
        // The game menu was clicked, perform the button's action.
        // Parameter: button - The button pressed
        private static void PerformGameMenuAction(int button)
        {
            switch (button)
            {
            case GAME_MENU_RETURN_BUTTON:
                GameController.EndCurrentState();
                break;

            case GAME_MENU_SURRENDER_BUTTON:
                GameController.EndCurrentState();
                // end game menu
                GameController.EndCurrentState();
                // end game
                break;

            case GAME_MENU_QUIT_BUTTON:
                GameController.AddNewState(GameState.Quitting);
                break;

            case GAME_MENU_MUTE_MUSIC_ACTION:
                if (Audio.MusicPlaying())
                {
                    UtilityFunctions.StopMusic();
                }
                else
                {
                    UtilityFunctions.PlayMusic();
                }
                break;

            case GAME_MENU_MUTE_SFX_ACTION:
                if (UtilityFunctions.SFX_ACTIVE)
                {
                    UtilityFunctions.RemoveSFX();
                }
                else
                {
                    UtilityFunctions.LoadSFX();
                }
                break;
            }
        }