protected override void Act(float deltaTime) { if (character.LockHands || targetCharacter == null || targetCharacter.CurrentHull == null || targetCharacter.Removed || targetCharacter.IsDead) { Abandon = true; return; } var otherRescuer = targetCharacter.SelectedBy; if (otherRescuer != null && otherRescuer != character) { // Someone else is rescuing/holding the target. Abandon = otherRescuer.IsPlayer || character.GetSkillLevel("medical") < otherRescuer.GetSkillLevel("medical"); return; } if (targetCharacter != character) { if (targetCharacter.IsIncapacitated) { // Check if the character needs more oxygen if (!ignoreOxygen && character.SelectedCharacter == targetCharacter || character.CanInteractWith(targetCharacter)) { // Replace empty oxygen and welding fuel. if (HumanAIController.HasItem(targetCharacter, AIObjectiveFindDivingGear.HEAVY_DIVING_GEAR, out IEnumerable <Item> suits, requireEquipped: true)) { Item suit = suits.FirstOrDefault(); if (suit != null) { AIController.UnequipEmptyItems(character, suit); AIController.UnequipContainedItems(character, suit, it => it.HasTag("weldingfuel")); } } else if (HumanAIController.HasItem(targetCharacter, AIObjectiveFindDivingGear.LIGHT_DIVING_GEAR, out IEnumerable <Item> masks, requireEquipped: true)) { Item mask = masks.FirstOrDefault(); if (mask != null) { AIController.UnequipEmptyItems(character, mask); AIController.UnequipContainedItems(character, mask, it => it.HasTag("weldingfuel")); } } bool ShouldRemoveDivingSuit() => targetCharacter.OxygenAvailable < CharacterHealth.InsufficientOxygenThreshold && targetCharacter.CurrentHull?.LethalPressure <= 0; if (ShouldRemoveDivingSuit()) { suits.ForEach(suit => suit.Drop(character)); } else if (suits.Any() && suits.None(s => s.OwnInventory?.AllItems != null && s.OwnInventory.AllItems.Any(it => it.HasTag(AIObjectiveFindDivingGear.OXYGEN_SOURCE) && it.ConditionPercentage > 0))) { // The target has a suit equipped with an empty oxygen tank. // Can't remove the suit, because the target needs it. // If we happen to have an extra oxygen tank in the inventory, let's swap it. Item spareOxygenTank = FindOxygenTank(targetCharacter) ?? FindOxygenTank(character); if (spareOxygenTank != null) { Item suit = suits.FirstOrDefault(); if (suit != null) { // Insert the new oxygen tank TryAddSubObjective(ref replaceOxygenObjective, () => new AIObjectiveContainItem(character, spareOxygenTank, suit.GetComponent <ItemContainer>(), objectiveManager), onCompleted: () => RemoveSubObjective(ref replaceOxygenObjective), onAbandon: () => { RemoveSubObjective(ref replaceOxygenObjective); ignoreOxygen = true; if (ShouldRemoveDivingSuit()) { suits.ForEach(suit => suit.Drop(character)); } }); return; } } Item FindOxygenTank(Character c) => c.Inventory.FindItem(i => i.HasTag(AIObjectiveFindDivingGear.OXYGEN_SOURCE) && i.ConditionPercentage > 1 && i.FindParentInventory(inv => inv.Owner is Item otherItem && otherItem.HasTag("diving")) == null, recursive: true); } } if (HumanAIController.GetHullSafety(targetCharacter.CurrentHull, targetCharacter) < HumanAIController.HULL_SAFETY_THRESHOLD) { // Incapacitated target is not in a safe place -> Move to a safe place first if (character.SelectedCharacter != targetCharacter) { if (targetCharacter.CurrentHull != null && HumanAIController.VisibleHulls.Contains(targetCharacter.CurrentHull) && targetCharacter.CurrentHull.DisplayName != null) { character.Speak(TextManager.GetWithVariables("DialogFoundUnconsciousTarget", new string[2] { "[targetname]", "[roomname]" }, new string[2] { targetCharacter.Name, targetCharacter.CurrentHull.DisplayName }, new bool[2] { false, true }), null, 1.0f, "foundunconscioustarget" + targetCharacter.Name, 60.0f); } // Go to the target and select it if (!character.CanInteractWith(targetCharacter)) { RemoveSubObjective(ref replaceOxygenObjective); RemoveSubObjective(ref goToObjective); TryAddSubObjective(ref goToObjective, () => new AIObjectiveGoTo(targetCharacter, character, objectiveManager) { CloseEnough = CloseEnoughToTreat, DialogueIdentifier = "dialogcannotreachpatient", TargetName = targetCharacter.DisplayName }, onCompleted: () => RemoveSubObjective(ref goToObjective), onAbandon: () => { RemoveSubObjective(ref goToObjective); Abandon = true; }); } else { character.SelectCharacter(targetCharacter); } } else { // Drag the character into safety if (safeHull == null) { if (findHullTimer > 0) { findHullTimer -= deltaTime; } else { safeHull = objectiveManager.GetObjective <AIObjectiveFindSafety>().FindBestHull(HumanAIController.VisibleHulls); findHullTimer = findHullInterval * Rand.Range(0.9f, 1.1f); } } if (safeHull != null && character.CurrentHull != safeHull) { RemoveSubObjective(ref replaceOxygenObjective); RemoveSubObjective(ref goToObjective); TryAddSubObjective(ref goToObjective, () => new AIObjectiveGoTo(safeHull, character, objectiveManager), onCompleted: () => RemoveSubObjective(ref goToObjective), onAbandon: () => { RemoveSubObjective(ref goToObjective); safeHull = character.CurrentHull; }); } } } } } if (subObjectives.Any()) { return; } if (targetCharacter != character && !character.CanInteractWith(targetCharacter)) { RemoveSubObjective(ref replaceOxygenObjective); RemoveSubObjective(ref goToObjective); // Go to the target and select it TryAddSubObjective(ref goToObjective, () => new AIObjectiveGoTo(targetCharacter, character, objectiveManager) { CloseEnough = CloseEnoughToTreat, DialogueIdentifier = "dialogcannotreachpatient", TargetName = targetCharacter.DisplayName }, onCompleted: () => RemoveSubObjective(ref goToObjective), onAbandon: () => { RemoveSubObjective(ref goToObjective); Abandon = true; }); } else { // We can start applying treatment if (character != targetCharacter && character.SelectedCharacter != targetCharacter) { if (targetCharacter.CurrentHull.DisplayName != null) { character.Speak(TextManager.GetWithVariables("DialogFoundWoundedTarget", new string[2] { "[targetname]", "[roomname]" }, new string[2] { targetCharacter.Name, targetCharacter.CurrentHull.DisplayName }, new bool[2] { false, true }), null, 1.0f, "foundwoundedtarget" + targetCharacter.Name, 60.0f); } } GiveTreatment(deltaTime); } }
public void SetAI(AIController aiController) { this.aiController = aiController; }
public virtual void ServerWrite(IWriteMessage msg, Client c, object[] extraData = null) { if (GameMain.Server == null) { return; } if (extraData != null) { const int min = 0, max = 13; switch ((NetEntityEvent.Type)extraData[0]) { case NetEntityEvent.Type.InventoryState: msg.WriteRangedInteger(0, min, max); msg.Write(GameMain.Server.EntityEventManager.Events.Last()?.ID ?? (ushort)0); Inventory.ServerWrite(msg, c); break; case NetEntityEvent.Type.Control: msg.WriteRangedInteger(1, min, max); Client owner = (Client)extraData[1]; msg.Write(owner != null && owner.Character == this && GameMain.Server.ConnectedClients.Contains(owner) ? owner.ID : (byte)0); break; case NetEntityEvent.Type.Status: msg.WriteRangedInteger(2, min, max); WriteStatus(msg); break; case NetEntityEvent.Type.UpdateSkills: msg.WriteRangedInteger(3, min, max); if (Info?.Job == null) { msg.Write((byte)0); } else { msg.Write((byte)Info.Job.Skills.Count); foreach (Skill skill in Info.Job.Skills) { msg.Write(skill.Identifier); msg.Write(skill.Level); } } break; case NetEntityEvent.Type.SetAttackTarget: case NetEntityEvent.Type.ExecuteAttack: Limb attackLimb = extraData[1] as Limb; UInt16 targetEntityID = (UInt16)extraData[2]; int targetLimbIndex = extraData.Length > 3 ? (int)extraData[3] : 0; msg.WriteRangedInteger(extraData[0] is NetEntityEvent.Type.SetAttackTarget ? 4 : 5, min, max); msg.Write((byte)(Removed ? 255 : Array.IndexOf(AnimController.Limbs, attackLimb))); msg.Write(targetEntityID); msg.Write((byte)targetLimbIndex); msg.Write(extraData.Length > 4 ? (float)extraData[4] : 0); msg.Write(extraData.Length > 5 ? (float)extraData[5] : 0); break; case NetEntityEvent.Type.AssignCampaignInteraction: msg.WriteRangedInteger(6, min, max); msg.Write((byte)CampaignInteractionType); msg.Write(RequireConsciousnessForCustomInteract); break; case NetEntityEvent.Type.ObjectiveManagerState: msg.WriteRangedInteger(7, min, max); int type = (extraData[1] as string) switch { "order" => 1, "objective" => 2, _ => 0 }; msg.WriteRangedInteger(type, 0, 2); if (!(AIController is HumanAIController controller)) { msg.Write(false); break; } if (type == 1) { var currentOrderInfo = controller.ObjectiveManager.GetCurrentOrderInfo(); bool validOrder = currentOrderInfo.HasValue; msg.Write(validOrder); if (!validOrder) { break; } var orderPrefab = currentOrderInfo.Value.Order.Prefab; int orderIndex = Order.PrefabList.IndexOf(orderPrefab); msg.WriteRangedInteger(orderIndex, 0, Order.PrefabList.Count); if (!orderPrefab.HasOptions) { break; } int optionIndex = orderPrefab.AllOptions.IndexOf(currentOrderInfo.Value.OrderOption); if (optionIndex == -1) { DebugConsole.AddWarning($"Error while writing order data. Order option \"{(currentOrderInfo.Value.OrderOption ?? null)}\" not found in the order prefab \"{orderPrefab.Name}\"."); } msg.WriteRangedInteger(optionIndex, -1, orderPrefab.AllOptions.Length); } else if (type == 2) { var objective = controller.ObjectiveManager.CurrentObjective; bool validObjective = !string.IsNullOrEmpty(objective?.Identifier); msg.Write(validObjective); if (!validObjective) { break; } msg.Write(objective.Identifier); msg.Write(objective.Option ?? ""); UInt16 targetEntityId = 0; if (objective is AIObjectiveOperateItem operateObjective && operateObjective.OperateTarget != null) { targetEntityId = operateObjective.OperateTarget.ID; } msg.Write(targetEntityId); } break; case NetEntityEvent.Type.TeamChange: msg.WriteRangedInteger(8, min, max); msg.Write((byte)TeamID); break; case NetEntityEvent.Type.AddToCrew: msg.WriteRangedInteger(9, min, max); msg.Write((byte)(CharacterTeamType)extraData[1]); // team id ushort[] inventoryItemIDs = (ushort[])extraData[2]; msg.Write((ushort)inventoryItemIDs.Length); for (int i = 0; i < inventoryItemIDs.Length; i++) { msg.Write(inventoryItemIDs[i]); } break; case NetEntityEvent.Type.UpdateExperience: msg.WriteRangedInteger(10, min, max); msg.Write(Info.ExperiencePoints); break; case NetEntityEvent.Type.UpdateTalents: msg.WriteRangedInteger(11, min, max); msg.Write((ushort)characterTalents.Count); foreach (var unlockedTalent in characterTalents) { msg.Write(unlockedTalent.AddedThisRound); msg.Write(unlockedTalent.Prefab.UIntIdentifier); } break; case NetEntityEvent.Type.UpdateMoney: msg.WriteRangedInteger(12, min, max); msg.Write(GameMain.GameSession.Campaign.Money); break; case NetEntityEvent.Type.UpdatePermanentStats: msg.WriteRangedInteger(13, min, max); if (Info == null || extraData.Length < 2 || !(extraData[1] is StatTypes statType)) { msg.Write((byte)0); msg.Write((byte)0); } else if (!Info.SavedStatValues.ContainsKey(statType)) { msg.Write((byte)0); msg.Write((byte)statType); } else { msg.Write((byte)Info.SavedStatValues[statType].Count); msg.Write((byte)statType); foreach (var savedStatValue in Info.SavedStatValues[statType]) { msg.Write(savedStatValue.StatIdentifier); msg.Write(savedStatValue.StatValue); msg.Write(savedStatValue.RemoveOnDeath); } } break; default: DebugConsole.ThrowError("Invalid NetworkEvent type for entity " + ToString() + " (" + (NetEntityEvent.Type)extraData[0] + ")"); break; } msg.WritePadBits(); } else { msg.Write(ID); IWriteMessage tempBuffer = new WriteOnlyMessage(); if (this == c.Character) { tempBuffer.Write(true); if (LastNetworkUpdateID < memInput.Count + 1) { tempBuffer.Write((UInt16)0); } else { tempBuffer.Write((UInt16)(LastNetworkUpdateID - memInput.Count - 1)); } } else { tempBuffer.Write(false); bool aiming = false; bool use = false; bool attack = false; bool shoot = false; if (IsRemotePlayer) { aiming = dequeuedInput.HasFlag(InputNetFlags.Aim); use = dequeuedInput.HasFlag(InputNetFlags.Use); attack = dequeuedInput.HasFlag(InputNetFlags.Attack); shoot = dequeuedInput.HasFlag(InputNetFlags.Shoot); } else if (keys != null) { aiming = keys[(int)InputType.Aim].GetHeldQueue; use = keys[(int)InputType.Use].GetHeldQueue; attack = keys[(int)InputType.Attack].GetHeldQueue; shoot = keys[(int)InputType.Shoot].GetHeldQueue; networkUpdateSent = true; } tempBuffer.Write(aiming); tempBuffer.Write(shoot); tempBuffer.Write(use); if (AnimController is HumanoidAnimController) { tempBuffer.Write(((HumanoidAnimController)AnimController).Crouching); } tempBuffer.Write(attack); Vector2 relativeCursorPos = cursorPosition - AimRefPosition; tempBuffer.Write((UInt16)(65535.0 * Math.Atan2(relativeCursorPos.Y, relativeCursorPos.X) / (2.0 * Math.PI))); tempBuffer.Write(IsRagdolled || Stun > 0.0f || IsDead || IsIncapacitated); tempBuffer.Write(AnimController.Dir > 0.0f); } if (SelectedCharacter != null || SelectedConstruction != null) { tempBuffer.Write(true); tempBuffer.Write(SelectedCharacter != null ? SelectedCharacter.ID : NullEntityID); tempBuffer.Write(SelectedConstruction != null ? SelectedConstruction.ID : NullEntityID); if (SelectedCharacter != null) { tempBuffer.Write(AnimController.Anim == AnimController.Animation.CPR); } } else { tempBuffer.Write(false); } tempBuffer.Write(SimPosition.X); tempBuffer.Write(SimPosition.Y); float MaxVel = NetConfig.MaxPhysicsBodyVelocity; AnimController.Collider.LinearVelocity = new Vector2( MathHelper.Clamp(AnimController.Collider.LinearVelocity.X, -MaxVel, MaxVel), MathHelper.Clamp(AnimController.Collider.LinearVelocity.Y, -MaxVel, MaxVel)); tempBuffer.WriteRangedSingle(AnimController.Collider.LinearVelocity.X, -MaxVel, MaxVel, 12); tempBuffer.WriteRangedSingle(AnimController.Collider.LinearVelocity.Y, -MaxVel, MaxVel, 12); bool fixedRotation = AnimController.Collider.FarseerBody.FixedRotation || !AnimController.Collider.PhysEnabled; tempBuffer.Write(fixedRotation); if (!fixedRotation) { tempBuffer.Write(AnimController.Collider.Rotation); float MaxAngularVel = NetConfig.MaxPhysicsBodyAngularVelocity; AnimController.Collider.AngularVelocity = NetConfig.Quantize(AnimController.Collider.AngularVelocity, -MaxAngularVel, MaxAngularVel, 8); tempBuffer.WriteRangedSingle(MathHelper.Clamp(AnimController.Collider.AngularVelocity, -MaxAngularVel, MaxAngularVel), -MaxAngularVel, MaxAngularVel, 8); } bool writeStatus = healthUpdateTimer <= 0.0f; tempBuffer.Write(writeStatus); if (writeStatus) { WriteStatus(tempBuffer); AIController?.ServerWrite(tempBuffer); HealthUpdatePending = false; } tempBuffer.WritePadBits(); msg.WriteVariableUInt32((uint)tempBuffer.LengthBytes); msg.Write(tempBuffer.Buffer, 0, tempBuffer.LengthBytes); } }
public virtual void ClientRead(ServerNetObject type, IReadMessage msg, float sendingTime) { switch (type) { case ServerNetObject.ENTITY_POSITION: bool facingRight = AnimController.Dir > 0.0f; lastRecvPositionUpdateTime = (float)Lidgren.Network.NetTime.Now; AnimController.Frozen = false; Enabled = true; UInt16 networkUpdateID = 0; if (msg.ReadBoolean()) { networkUpdateID = msg.ReadUInt16(); } else { bool aimInput = msg.ReadBoolean(); keys[(int)InputType.Aim].Held = aimInput; keys[(int)InputType.Aim].SetState(false, aimInput); bool shootInput = msg.ReadBoolean(); keys[(int)InputType.Shoot].Held = shootInput; keys[(int)InputType.Shoot].SetState(false, shootInput); bool useInput = msg.ReadBoolean(); keys[(int)InputType.Use].Held = useInput; keys[(int)InputType.Use].SetState(false, useInput); if (AnimController is HumanoidAnimController) { bool crouching = msg.ReadBoolean(); keys[(int)InputType.Crouch].Held = crouching; keys[(int)InputType.Crouch].SetState(false, crouching); } bool attackInput = msg.ReadBoolean(); keys[(int)InputType.Attack].Held = attackInput; keys[(int)InputType.Attack].SetState(false, attackInput); double aimAngle = msg.ReadUInt16() / 65535.0 * 2.0 * Math.PI; cursorPosition = AimRefPosition + new Vector2((float)Math.Cos(aimAngle), (float)Math.Sin(aimAngle)) * 500.0f; TransformCursorPos(); bool ragdollInput = msg.ReadBoolean(); keys[(int)InputType.Ragdoll].Held = ragdollInput; keys[(int)InputType.Ragdoll].SetState(false, ragdollInput); facingRight = msg.ReadBoolean(); } bool entitySelected = msg.ReadBoolean(); Character selectedCharacter = null; Item selectedItem = null; AnimController.Animation animation = AnimController.Animation.None; if (entitySelected) { ushort characterID = msg.ReadUInt16(); ushort itemID = msg.ReadUInt16(); selectedCharacter = FindEntityByID(characterID) as Character; selectedItem = FindEntityByID(itemID) as Item; if (characterID != NullEntityID) { bool doingCpr = msg.ReadBoolean(); if (doingCpr && SelectedCharacter != null) { animation = AnimController.Animation.CPR; } } } Vector2 pos = new Vector2( msg.ReadSingle(), msg.ReadSingle()); float MaxVel = NetConfig.MaxPhysicsBodyVelocity; Vector2 linearVelocity = new Vector2( msg.ReadRangedSingle(-MaxVel, MaxVel, 12), msg.ReadRangedSingle(-MaxVel, MaxVel, 12)); linearVelocity = NetConfig.Quantize(linearVelocity, -MaxVel, MaxVel, 12); bool fixedRotation = msg.ReadBoolean(); float?rotation = null; float?angularVelocity = null; if (!fixedRotation) { rotation = msg.ReadSingle(); float MaxAngularVel = NetConfig.MaxPhysicsBodyAngularVelocity; angularVelocity = msg.ReadRangedSingle(-MaxAngularVel, MaxAngularVel, 8); angularVelocity = NetConfig.Quantize(angularVelocity.Value, -MaxAngularVel, MaxAngularVel, 8); } bool readStatus = msg.ReadBoolean(); if (readStatus) { ReadStatus(msg); AIController?.ClientRead(msg); } msg.ReadPadBits(); int index = 0; if (GameMain.Client.Character == this && CanMove) { var posInfo = new CharacterStateInfo( pos, rotation, networkUpdateID, facingRight ? Direction.Right : Direction.Left, selectedCharacter, selectedItem, animation); while (index < memState.Count && NetIdUtils.IdMoreRecent(posInfo.ID, memState[index].ID)) { index++; } memState.Insert(index, posInfo); } else { var posInfo = new CharacterStateInfo( pos, rotation, linearVelocity, angularVelocity, sendingTime, facingRight ? Direction.Right : Direction.Left, selectedCharacter, selectedItem, animation); while (index < memState.Count && posInfo.Timestamp > memState[index].Timestamp) { index++; } memState.Insert(index, posInfo); } break; case ServerNetObject.ENTITY_EVENT: int eventType = msg.ReadRangedInteger(0, 13); switch (eventType) { case 0: //NetEntityEvent.Type.InventoryState if (Inventory == null) { string errorMsg = "Received an inventory update message for an entity with no inventory (" + Name + ", removed: " + Removed + ")"; DebugConsole.ThrowError(errorMsg); GameAnalyticsManager.AddErrorEventOnce("CharacterNetworking.ClientRead:NoInventory" + ID, GameAnalyticsSDK.Net.EGAErrorSeverity.Error, errorMsg); //read anyway to prevent messing up reading the rest of the message _ = msg.ReadUInt16(); byte inventoryItemCount = msg.ReadByte(); for (int i = 0; i < inventoryItemCount; i++) { msg.ReadUInt16(); } } else { Inventory.ClientRead(type, msg, sendingTime); } break; case 1: //NetEntityEvent.Type.Control byte ownerID = msg.ReadByte(); ResetNetState(); if (ownerID == GameMain.Client.ID) { if (controlled != null) { LastNetworkUpdateID = controlled.LastNetworkUpdateID; } if (!IsDead) { Controlled = this; } IsRemotePlayer = false; GameMain.Client.HasSpawned = true; GameMain.Client.Character = this; GameMain.LightManager.LosEnabled = true; GameMain.LightManager.LosAlpha = 1f; GameMain.Client.WaitForNextRoundRespawn = null; } else { if (controlled == this) { Controlled = null; IsRemotePlayer = ownerID > 0; } } break; case 2: //NetEntityEvent.Type.Status ReadStatus(msg); break; case 3: //NetEntityEvent.Type.UpdateSkills int skillCount = msg.ReadByte(); for (int i = 0; i < skillCount; i++) { string skillIdentifier = msg.ReadString(); float skillLevel = msg.ReadSingle(); info?.SetSkillLevel(skillIdentifier, skillLevel); } break; case 4: // NetEntityEvent.Type.SetAttackTarget case 5: //NetEntityEvent.Type.ExecuteAttack int attackLimbIndex = msg.ReadByte(); UInt16 targetEntityID = msg.ReadUInt16(); int targetLimbIndex = msg.ReadByte(); Vector2 targetSimPos = new Vector2(msg.ReadSingle(), msg.ReadSingle()); //255 = entity already removed, no need to do anything if (attackLimbIndex == 255 || Removed) { break; } if (attackLimbIndex >= AnimController.Limbs.Length) { DebugConsole.ThrowError($"Received invalid SetAttack/ExecuteAttack message. Limb index out of bounds (character: {Name}, limb index: {attackLimbIndex}, limb count: {AnimController.Limbs.Length})"); break; } Limb attackLimb = AnimController.Limbs[attackLimbIndex]; Limb targetLimb = null; if (!(FindEntityByID(targetEntityID) is IDamageable targetEntity)) { DebugConsole.ThrowError($"Received invalid SetAttack/ExecuteAttack message. Target entity not found (ID {targetEntityID})"); break; } if (targetEntity is Character targetCharacter) { if (targetLimbIndex >= targetCharacter.AnimController.Limbs.Length) { DebugConsole.ThrowError($"Received invalid SetAttack/ExecuteAttack message. Target limb index out of bounds (target character: {targetCharacter.Name}, limb index: {targetLimbIndex}, limb count: {targetCharacter.AnimController.Limbs.Length})"); break; } targetLimb = targetCharacter.AnimController.Limbs[targetLimbIndex]; } if (attackLimb?.attack != null && Controlled != this) { if (eventType == 4) { SetAttackTarget(attackLimb, targetEntity, targetSimPos); PlaySound(CharacterSound.SoundType.Attack, maxInterval: 3); } else { attackLimb.ExecuteAttack(targetEntity, targetLimb, out _); } } break; case 6: //NetEntityEvent.Type.AssignCampaignInteraction byte campaignInteractionType = msg.ReadByte(); bool requireConsciousness = msg.ReadBoolean(); (GameMain.GameSession?.GameMode as CampaignMode)?.AssignNPCMenuInteraction(this, (CampaignMode.InteractionType)campaignInteractionType); RequireConsciousnessForCustomInteract = requireConsciousness; break; case 7: //NetEntityEvent.Type.ObjectiveManagerState // 1 = order, 2 = objective int msgType = msg.ReadRangedInteger(0, 2); if (msgType == 0) { break; } bool validData = msg.ReadBoolean(); if (!validData) { break; } if (msgType == 1) { int orderIndex = msg.ReadRangedInteger(0, Order.PrefabList.Count); var orderPrefab = Order.PrefabList[orderIndex]; string option = null; if (orderPrefab.HasOptions) { int optionIndex = msg.ReadRangedInteger(-1, orderPrefab.AllOptions.Length); if (optionIndex > -1) { option = orderPrefab.AllOptions[optionIndex]; } } GameMain.GameSession?.CrewManager?.SetOrderHighlight(this, orderPrefab.Identifier, option); } else if (msgType == 2) { string identifier = msg.ReadString(); string option = msg.ReadString(); ushort objectiveTargetEntityId = msg.ReadUInt16(); var objectiveTargetEntity = FindEntityByID(objectiveTargetEntityId); GameMain.GameSession?.CrewManager?.CreateObjectiveIcon(this, identifier, option, objectiveTargetEntity); } break; case 8: //NetEntityEvent.Type.TeamChange byte newTeamId = msg.ReadByte(); ChangeTeam((CharacterTeamType)newTeamId); break; case 9: //NetEntityEvent.Type.AddToCrew GameMain.GameSession.CrewManager.AddCharacter(this); CharacterTeamType teamID = (CharacterTeamType)msg.ReadByte(); ushort itemCount = msg.ReadUInt16(); for (int i = 0; i < itemCount; i++) { ushort itemID = msg.ReadUInt16(); if (!(Entity.FindEntityByID(itemID) is Item item)) { continue; } item.AllowStealing = true; var wifiComponent = item.GetComponent <WifiComponent>(); if (wifiComponent != null) { wifiComponent.TeamID = teamID; } var idCard = item.GetComponent <IdCard>(); if (idCard != null) { idCard.TeamID = teamID; idCard.SubmarineSpecificID = 0; } } break; case 10: //NetEntityEvent.Type.UpdateExperience int experienceAmount = msg.ReadInt32(); info?.SetExperience(experienceAmount); break; case 11: //NetEntityEvent.Type.UpdateTalents: ushort talentCount = msg.ReadUInt16(); for (int i = 0; i < talentCount; i++) { bool addedThisRound = msg.ReadBoolean(); UInt32 talentIdentifier = msg.ReadUInt32(); GiveTalent(talentIdentifier, addedThisRound); } break; case 12: //NetEntityEvent.Type.UpdateMoney: int moneyAmount = msg.ReadInt32(); SetMoney(moneyAmount); break; case 13: //NetEntityEvent.Type.UpdatePermanentStats: byte savedStatValueCount = msg.ReadByte(); StatTypes statType = (StatTypes)msg.ReadByte(); info?.ClearSavedStatValues(statType); for (int i = 0; i < savedStatValueCount; i++) { string statIdentifier = msg.ReadString(); float statValue = msg.ReadSingle(); bool removeOnDeath = msg.ReadBoolean(); info?.ChangeSavedStatValue(statType, statValue, statIdentifier, removeOnDeath, setValue: true); } break; } msg.ReadPadBits(); break; } }