Beispiel #1
0
        protected override void Act(float deltaTime)
        {
            if (character.LockHands || targetCharacter == null || targetCharacter.CurrentHull == null || targetCharacter.Removed || targetCharacter.IsDead)
            {
                Abandon = true;
                return;
            }
            var otherRescuer = targetCharacter.SelectedBy;

            if (otherRescuer != null && otherRescuer != character)
            {
                // Someone else is rescuing/holding the target.
                Abandon = otherRescuer.IsPlayer || character.GetSkillLevel("medical") < otherRescuer.GetSkillLevel("medical");
                return;
            }
            if (targetCharacter != character)
            {
                if (targetCharacter.IsIncapacitated)
                {
                    // Check if the character needs more oxygen
                    if (!ignoreOxygen && character.SelectedCharacter == targetCharacter || character.CanInteractWith(targetCharacter))
                    {
                        // Replace empty oxygen and welding fuel.
                        if (HumanAIController.HasItem(targetCharacter, AIObjectiveFindDivingGear.HEAVY_DIVING_GEAR, out IEnumerable <Item> suits, requireEquipped: true))
                        {
                            Item suit = suits.FirstOrDefault();
                            if (suit != null)
                            {
                                AIController.UnequipEmptyItems(character, suit);
                                AIController.UnequipContainedItems(character, suit, it => it.HasTag("weldingfuel"));
                            }
                        }
                        else if (HumanAIController.HasItem(targetCharacter, AIObjectiveFindDivingGear.LIGHT_DIVING_GEAR, out IEnumerable <Item> masks, requireEquipped: true))
                        {
                            Item mask = masks.FirstOrDefault();
                            if (mask != null)
                            {
                                AIController.UnequipEmptyItems(character, mask);
                                AIController.UnequipContainedItems(character, mask, it => it.HasTag("weldingfuel"));
                            }
                        }
                        bool ShouldRemoveDivingSuit() => targetCharacter.OxygenAvailable < CharacterHealth.InsufficientOxygenThreshold && targetCharacter.CurrentHull?.LethalPressure <= 0;

                        if (ShouldRemoveDivingSuit())
                        {
                            suits.ForEach(suit => suit.Drop(character));
                        }
                        else if (suits.Any() && suits.None(s => s.OwnInventory?.AllItems != null && s.OwnInventory.AllItems.Any(it => it.HasTag(AIObjectiveFindDivingGear.OXYGEN_SOURCE) && it.ConditionPercentage > 0)))
                        {
                            // The target has a suit equipped with an empty oxygen tank.
                            // Can't remove the suit, because the target needs it.
                            // If we happen to have an extra oxygen tank in the inventory, let's swap it.
                            Item spareOxygenTank = FindOxygenTank(targetCharacter) ?? FindOxygenTank(character);
                            if (spareOxygenTank != null)
                            {
                                Item suit = suits.FirstOrDefault();
                                if (suit != null)
                                {
                                    // Insert the new oxygen tank
                                    TryAddSubObjective(ref replaceOxygenObjective, () => new AIObjectiveContainItem(character, spareOxygenTank, suit.GetComponent <ItemContainer>(), objectiveManager),
                                                       onCompleted: () => RemoveSubObjective(ref replaceOxygenObjective),
                                                       onAbandon: () =>
                                    {
                                        RemoveSubObjective(ref replaceOxygenObjective);
                                        ignoreOxygen = true;
                                        if (ShouldRemoveDivingSuit())
                                        {
                                            suits.ForEach(suit => suit.Drop(character));
                                        }
                                    });
                                    return;
                                }
                            }

                            Item FindOxygenTank(Character c) =>
                            c.Inventory.FindItem(i =>
                                                 i.HasTag(AIObjectiveFindDivingGear.OXYGEN_SOURCE) &&
                                                 i.ConditionPercentage > 1 &&
                                                 i.FindParentInventory(inv => inv.Owner is Item otherItem && otherItem.HasTag("diving")) == null,
                                                 recursive: true);
                        }
                    }
                    if (HumanAIController.GetHullSafety(targetCharacter.CurrentHull, targetCharacter) < HumanAIController.HULL_SAFETY_THRESHOLD)
                    {
                        // Incapacitated target is not in a safe place -> Move to a safe place first
                        if (character.SelectedCharacter != targetCharacter)
                        {
                            if (targetCharacter.CurrentHull != null && HumanAIController.VisibleHulls.Contains(targetCharacter.CurrentHull) && targetCharacter.CurrentHull.DisplayName != null)
                            {
                                character.Speak(TextManager.GetWithVariables("DialogFoundUnconsciousTarget", new string[2] {
                                    "[targetname]", "[roomname]"
                                },
                                                                             new string[2] {
                                    targetCharacter.Name, targetCharacter.CurrentHull.DisplayName
                                }, new bool[2] {
                                    false, true
                                }),
                                                null, 1.0f, "foundunconscioustarget" + targetCharacter.Name, 60.0f);
                            }
                            // Go to the target and select it
                            if (!character.CanInteractWith(targetCharacter))
                            {
                                RemoveSubObjective(ref replaceOxygenObjective);
                                RemoveSubObjective(ref goToObjective);
                                TryAddSubObjective(ref goToObjective, () => new AIObjectiveGoTo(targetCharacter, character, objectiveManager)
                                {
                                    CloseEnough        = CloseEnoughToTreat,
                                    DialogueIdentifier = "dialogcannotreachpatient",
                                    TargetName         = targetCharacter.DisplayName
                                },
                                                   onCompleted: () => RemoveSubObjective(ref goToObjective),
                                                   onAbandon: () =>
                                {
                                    RemoveSubObjective(ref goToObjective);
                                    Abandon = true;
                                });
                            }
                            else
                            {
                                character.SelectCharacter(targetCharacter);
                            }
                        }
                        else
                        {
                            // Drag the character into safety
                            if (safeHull == null)
                            {
                                if (findHullTimer > 0)
                                {
                                    findHullTimer -= deltaTime;
                                }
                                else
                                {
                                    safeHull      = objectiveManager.GetObjective <AIObjectiveFindSafety>().FindBestHull(HumanAIController.VisibleHulls);
                                    findHullTimer = findHullInterval * Rand.Range(0.9f, 1.1f);
                                }
                            }
                            if (safeHull != null && character.CurrentHull != safeHull)
                            {
                                RemoveSubObjective(ref replaceOxygenObjective);
                                RemoveSubObjective(ref goToObjective);
                                TryAddSubObjective(ref goToObjective, () => new AIObjectiveGoTo(safeHull, character, objectiveManager),
                                                   onCompleted: () => RemoveSubObjective(ref goToObjective),
                                                   onAbandon: () =>
                                {
                                    RemoveSubObjective(ref goToObjective);
                                    safeHull = character.CurrentHull;
                                });
                            }
                        }
                    }
                }
            }

            if (subObjectives.Any())
            {
                return;
            }

            if (targetCharacter != character && !character.CanInteractWith(targetCharacter))
            {
                RemoveSubObjective(ref replaceOxygenObjective);
                RemoveSubObjective(ref goToObjective);
                // Go to the target and select it
                TryAddSubObjective(ref goToObjective, () => new AIObjectiveGoTo(targetCharacter, character, objectiveManager)
                {
                    CloseEnough        = CloseEnoughToTreat,
                    DialogueIdentifier = "dialogcannotreachpatient",
                    TargetName         = targetCharacter.DisplayName
                },
                                   onCompleted: () => RemoveSubObjective(ref goToObjective),
                                   onAbandon: () =>
                {
                    RemoveSubObjective(ref goToObjective);
                    Abandon = true;
                });
            }
            else
            {
                // We can start applying treatment
                if (character != targetCharacter && character.SelectedCharacter != targetCharacter)
                {
                    if (targetCharacter.CurrentHull.DisplayName != null)
                    {
                        character.Speak(TextManager.GetWithVariables("DialogFoundWoundedTarget", new string[2] {
                            "[targetname]", "[roomname]"
                        },
                                                                     new string[2] {
                            targetCharacter.Name, targetCharacter.CurrentHull.DisplayName
                        }, new bool[2] {
                            false, true
                        }),
                                        null, 1.0f, "foundwoundedtarget" + targetCharacter.Name, 60.0f);
                    }
                }
                GiveTreatment(deltaTime);
            }
        }
Beispiel #2
0
 public void SetAI(AIController aiController)
 {
     this.aiController = aiController;
 }
        public virtual void ServerWrite(IWriteMessage msg, Client c, object[] extraData = null)
        {
            if (GameMain.Server == null)
            {
                return;
            }

            if (extraData != null)
            {
                const int min = 0, max = 13;
                switch ((NetEntityEvent.Type)extraData[0])
                {
                case NetEntityEvent.Type.InventoryState:
                    msg.WriteRangedInteger(0, min, max);
                    msg.Write(GameMain.Server.EntityEventManager.Events.Last()?.ID ?? (ushort)0);
                    Inventory.ServerWrite(msg, c);
                    break;

                case NetEntityEvent.Type.Control:
                    msg.WriteRangedInteger(1, min, max);
                    Client owner = (Client)extraData[1];
                    msg.Write(owner != null && owner.Character == this && GameMain.Server.ConnectedClients.Contains(owner) ? owner.ID : (byte)0);
                    break;

                case NetEntityEvent.Type.Status:
                    msg.WriteRangedInteger(2, min, max);
                    WriteStatus(msg);
                    break;

                case NetEntityEvent.Type.UpdateSkills:
                    msg.WriteRangedInteger(3, min, max);
                    if (Info?.Job == null)
                    {
                        msg.Write((byte)0);
                    }
                    else
                    {
                        msg.Write((byte)Info.Job.Skills.Count);
                        foreach (Skill skill in Info.Job.Skills)
                        {
                            msg.Write(skill.Identifier);
                            msg.Write(skill.Level);
                        }
                    }
                    break;

                case NetEntityEvent.Type.SetAttackTarget:
                case NetEntityEvent.Type.ExecuteAttack:
                    Limb   attackLimb      = extraData[1] as Limb;
                    UInt16 targetEntityID  = (UInt16)extraData[2];
                    int    targetLimbIndex = extraData.Length > 3 ? (int)extraData[3] : 0;
                    msg.WriteRangedInteger(extraData[0] is NetEntityEvent.Type.SetAttackTarget ? 4 : 5, min, max);
                    msg.Write((byte)(Removed ? 255 : Array.IndexOf(AnimController.Limbs, attackLimb)));
                    msg.Write(targetEntityID);
                    msg.Write((byte)targetLimbIndex);
                    msg.Write(extraData.Length > 4 ? (float)extraData[4] : 0);
                    msg.Write(extraData.Length > 5 ? (float)extraData[5] : 0);
                    break;

                case NetEntityEvent.Type.AssignCampaignInteraction:
                    msg.WriteRangedInteger(6, min, max);
                    msg.Write((byte)CampaignInteractionType);
                    msg.Write(RequireConsciousnessForCustomInteract);
                    break;

                case NetEntityEvent.Type.ObjectiveManagerState:
                    msg.WriteRangedInteger(7, min, max);
                    int type = (extraData[1] as string) switch
                    {
                        "order" => 1,
                        "objective" => 2,
                        _ => 0
                    };
                    msg.WriteRangedInteger(type, 0, 2);
                    if (!(AIController is HumanAIController controller))
                    {
                        msg.Write(false);
                        break;
                    }
                    if (type == 1)
                    {
                        var  currentOrderInfo = controller.ObjectiveManager.GetCurrentOrderInfo();
                        bool validOrder       = currentOrderInfo.HasValue;
                        msg.Write(validOrder);
                        if (!validOrder)
                        {
                            break;
                        }
                        var orderPrefab = currentOrderInfo.Value.Order.Prefab;
                        int orderIndex  = Order.PrefabList.IndexOf(orderPrefab);
                        msg.WriteRangedInteger(orderIndex, 0, Order.PrefabList.Count);
                        if (!orderPrefab.HasOptions)
                        {
                            break;
                        }
                        int optionIndex = orderPrefab.AllOptions.IndexOf(currentOrderInfo.Value.OrderOption);
                        if (optionIndex == -1)
                        {
                            DebugConsole.AddWarning($"Error while writing order data. Order option \"{(currentOrderInfo.Value.OrderOption ?? null)}\" not found in the order prefab \"{orderPrefab.Name}\".");
                        }
                        msg.WriteRangedInteger(optionIndex, -1, orderPrefab.AllOptions.Length);
                    }
                    else if (type == 2)
                    {
                        var  objective      = controller.ObjectiveManager.CurrentObjective;
                        bool validObjective = !string.IsNullOrEmpty(objective?.Identifier);
                        msg.Write(validObjective);
                        if (!validObjective)
                        {
                            break;
                        }
                        msg.Write(objective.Identifier);
                        msg.Write(objective.Option ?? "");
                        UInt16 targetEntityId = 0;
                        if (objective is AIObjectiveOperateItem operateObjective && operateObjective.OperateTarget != null)
                        {
                            targetEntityId = operateObjective.OperateTarget.ID;
                        }
                        msg.Write(targetEntityId);
                    }
                    break;

                case NetEntityEvent.Type.TeamChange:
                    msg.WriteRangedInteger(8, min, max);
                    msg.Write((byte)TeamID);
                    break;

                case NetEntityEvent.Type.AddToCrew:
                    msg.WriteRangedInteger(9, min, max);
                    msg.Write((byte)(CharacterTeamType)extraData[1]);     // team id
                    ushort[] inventoryItemIDs = (ushort[])extraData[2];
                    msg.Write((ushort)inventoryItemIDs.Length);
                    for (int i = 0; i < inventoryItemIDs.Length; i++)
                    {
                        msg.Write(inventoryItemIDs[i]);
                    }
                    break;

                case NetEntityEvent.Type.UpdateExperience:
                    msg.WriteRangedInteger(10, min, max);
                    msg.Write(Info.ExperiencePoints);
                    break;

                case NetEntityEvent.Type.UpdateTalents:
                    msg.WriteRangedInteger(11, min, max);
                    msg.Write((ushort)characterTalents.Count);
                    foreach (var unlockedTalent in characterTalents)
                    {
                        msg.Write(unlockedTalent.AddedThisRound);
                        msg.Write(unlockedTalent.Prefab.UIntIdentifier);
                    }
                    break;

                case NetEntityEvent.Type.UpdateMoney:
                    msg.WriteRangedInteger(12, min, max);
                    msg.Write(GameMain.GameSession.Campaign.Money);
                    break;

                case NetEntityEvent.Type.UpdatePermanentStats:
                    msg.WriteRangedInteger(13, min, max);
                    if (Info == null || extraData.Length < 2 || !(extraData[1] is StatTypes statType))
                    {
                        msg.Write((byte)0);
                        msg.Write((byte)0);
                    }
                    else if (!Info.SavedStatValues.ContainsKey(statType))
                    {
                        msg.Write((byte)0);
                        msg.Write((byte)statType);
                    }
                    else
                    {
                        msg.Write((byte)Info.SavedStatValues[statType].Count);
                        msg.Write((byte)statType);
                        foreach (var savedStatValue in Info.SavedStatValues[statType])
                        {
                            msg.Write(savedStatValue.StatIdentifier);
                            msg.Write(savedStatValue.StatValue);
                            msg.Write(savedStatValue.RemoveOnDeath);
                        }
                    }
                    break;

                default:
                    DebugConsole.ThrowError("Invalid NetworkEvent type for entity " + ToString() + " (" + (NetEntityEvent.Type)extraData[0] + ")");
                    break;
                }
                msg.WritePadBits();
            }
            else
            {
                msg.Write(ID);

                IWriteMessage tempBuffer = new WriteOnlyMessage();

                if (this == c.Character)
                {
                    tempBuffer.Write(true);
                    if (LastNetworkUpdateID < memInput.Count + 1)
                    {
                        tempBuffer.Write((UInt16)0);
                    }
                    else
                    {
                        tempBuffer.Write((UInt16)(LastNetworkUpdateID - memInput.Count - 1));
                    }
                }
                else
                {
                    tempBuffer.Write(false);

                    bool aiming = false;
                    bool use    = false;
                    bool attack = false;
                    bool shoot  = false;

                    if (IsRemotePlayer)
                    {
                        aiming = dequeuedInput.HasFlag(InputNetFlags.Aim);
                        use    = dequeuedInput.HasFlag(InputNetFlags.Use);
                        attack = dequeuedInput.HasFlag(InputNetFlags.Attack);
                        shoot  = dequeuedInput.HasFlag(InputNetFlags.Shoot);
                    }
                    else if (keys != null)
                    {
                        aiming            = keys[(int)InputType.Aim].GetHeldQueue;
                        use               = keys[(int)InputType.Use].GetHeldQueue;
                        attack            = keys[(int)InputType.Attack].GetHeldQueue;
                        shoot             = keys[(int)InputType.Shoot].GetHeldQueue;
                        networkUpdateSent = true;
                    }

                    tempBuffer.Write(aiming);
                    tempBuffer.Write(shoot);
                    tempBuffer.Write(use);
                    if (AnimController is HumanoidAnimController)
                    {
                        tempBuffer.Write(((HumanoidAnimController)AnimController).Crouching);
                    }
                    tempBuffer.Write(attack);

                    Vector2 relativeCursorPos = cursorPosition - AimRefPosition;
                    tempBuffer.Write((UInt16)(65535.0 * Math.Atan2(relativeCursorPos.Y, relativeCursorPos.X) / (2.0 * Math.PI)));

                    tempBuffer.Write(IsRagdolled || Stun > 0.0f || IsDead || IsIncapacitated);

                    tempBuffer.Write(AnimController.Dir > 0.0f);
                }

                if (SelectedCharacter != null || SelectedConstruction != null)
                {
                    tempBuffer.Write(true);
                    tempBuffer.Write(SelectedCharacter != null ? SelectedCharacter.ID : NullEntityID);
                    tempBuffer.Write(SelectedConstruction != null ? SelectedConstruction.ID : NullEntityID);
                    if (SelectedCharacter != null)
                    {
                        tempBuffer.Write(AnimController.Anim == AnimController.Animation.CPR);
                    }
                }
                else
                {
                    tempBuffer.Write(false);
                }

                tempBuffer.Write(SimPosition.X);
                tempBuffer.Write(SimPosition.Y);
                float MaxVel = NetConfig.MaxPhysicsBodyVelocity;
                AnimController.Collider.LinearVelocity = new Vector2(
                    MathHelper.Clamp(AnimController.Collider.LinearVelocity.X, -MaxVel, MaxVel),
                    MathHelper.Clamp(AnimController.Collider.LinearVelocity.Y, -MaxVel, MaxVel));
                tempBuffer.WriteRangedSingle(AnimController.Collider.LinearVelocity.X, -MaxVel, MaxVel, 12);
                tempBuffer.WriteRangedSingle(AnimController.Collider.LinearVelocity.Y, -MaxVel, MaxVel, 12);

                bool fixedRotation = AnimController.Collider.FarseerBody.FixedRotation || !AnimController.Collider.PhysEnabled;
                tempBuffer.Write(fixedRotation);
                if (!fixedRotation)
                {
                    tempBuffer.Write(AnimController.Collider.Rotation);
                    float MaxAngularVel = NetConfig.MaxPhysicsBodyAngularVelocity;
                    AnimController.Collider.AngularVelocity = NetConfig.Quantize(AnimController.Collider.AngularVelocity, -MaxAngularVel, MaxAngularVel, 8);
                    tempBuffer.WriteRangedSingle(MathHelper.Clamp(AnimController.Collider.AngularVelocity, -MaxAngularVel, MaxAngularVel), -MaxAngularVel, MaxAngularVel, 8);
                }

                bool writeStatus = healthUpdateTimer <= 0.0f;
                tempBuffer.Write(writeStatus);
                if (writeStatus)
                {
                    WriteStatus(tempBuffer);
                    AIController?.ServerWrite(tempBuffer);
                    HealthUpdatePending = false;
                }

                tempBuffer.WritePadBits();

                msg.WriteVariableUInt32((uint)tempBuffer.LengthBytes);
                msg.Write(tempBuffer.Buffer, 0, tempBuffer.LengthBytes);
            }
        }
        public virtual void ClientRead(ServerNetObject type, IReadMessage msg, float sendingTime)
        {
            switch (type)
            {
            case ServerNetObject.ENTITY_POSITION:
                bool facingRight = AnimController.Dir > 0.0f;

                lastRecvPositionUpdateTime = (float)Lidgren.Network.NetTime.Now;

                AnimController.Frozen = false;
                Enabled = true;

                UInt16 networkUpdateID = 0;
                if (msg.ReadBoolean())
                {
                    networkUpdateID = msg.ReadUInt16();
                }
                else
                {
                    bool aimInput = msg.ReadBoolean();
                    keys[(int)InputType.Aim].Held = aimInput;
                    keys[(int)InputType.Aim].SetState(false, aimInput);

                    bool shootInput = msg.ReadBoolean();
                    keys[(int)InputType.Shoot].Held = shootInput;
                    keys[(int)InputType.Shoot].SetState(false, shootInput);

                    bool useInput = msg.ReadBoolean();
                    keys[(int)InputType.Use].Held = useInput;
                    keys[(int)InputType.Use].SetState(false, useInput);

                    if (AnimController is HumanoidAnimController)
                    {
                        bool crouching = msg.ReadBoolean();
                        keys[(int)InputType.Crouch].Held = crouching;
                        keys[(int)InputType.Crouch].SetState(false, crouching);
                    }

                    bool attackInput = msg.ReadBoolean();
                    keys[(int)InputType.Attack].Held = attackInput;
                    keys[(int)InputType.Attack].SetState(false, attackInput);

                    double aimAngle = msg.ReadUInt16() / 65535.0 * 2.0 * Math.PI;
                    cursorPosition = AimRefPosition + new Vector2((float)Math.Cos(aimAngle), (float)Math.Sin(aimAngle)) * 500.0f;
                    TransformCursorPos();

                    bool ragdollInput = msg.ReadBoolean();
                    keys[(int)InputType.Ragdoll].Held = ragdollInput;
                    keys[(int)InputType.Ragdoll].SetState(false, ragdollInput);

                    facingRight = msg.ReadBoolean();
                }

                bool      entitySelected    = msg.ReadBoolean();
                Character selectedCharacter = null;
                Item      selectedItem      = null;

                AnimController.Animation animation = AnimController.Animation.None;
                if (entitySelected)
                {
                    ushort characterID = msg.ReadUInt16();
                    ushort itemID      = msg.ReadUInt16();
                    selectedCharacter = FindEntityByID(characterID) as Character;
                    selectedItem      = FindEntityByID(itemID) as Item;
                    if (characterID != NullEntityID)
                    {
                        bool doingCpr = msg.ReadBoolean();
                        if (doingCpr && SelectedCharacter != null)
                        {
                            animation = AnimController.Animation.CPR;
                        }
                    }
                }

                Vector2 pos = new Vector2(
                    msg.ReadSingle(),
                    msg.ReadSingle());
                float   MaxVel         = NetConfig.MaxPhysicsBodyVelocity;
                Vector2 linearVelocity = new Vector2(
                    msg.ReadRangedSingle(-MaxVel, MaxVel, 12),
                    msg.ReadRangedSingle(-MaxVel, MaxVel, 12));
                linearVelocity = NetConfig.Quantize(linearVelocity, -MaxVel, MaxVel, 12);

                bool  fixedRotation   = msg.ReadBoolean();
                float?rotation        = null;
                float?angularVelocity = null;
                if (!fixedRotation)
                {
                    rotation = msg.ReadSingle();
                    float MaxAngularVel = NetConfig.MaxPhysicsBodyAngularVelocity;
                    angularVelocity = msg.ReadRangedSingle(-MaxAngularVel, MaxAngularVel, 8);
                    angularVelocity = NetConfig.Quantize(angularVelocity.Value, -MaxAngularVel, MaxAngularVel, 8);
                }

                bool readStatus = msg.ReadBoolean();
                if (readStatus)
                {
                    ReadStatus(msg);
                    AIController?.ClientRead(msg);
                }

                msg.ReadPadBits();

                int index = 0;
                if (GameMain.Client.Character == this && CanMove)
                {
                    var posInfo = new CharacterStateInfo(
                        pos, rotation,
                        networkUpdateID,
                        facingRight ? Direction.Right : Direction.Left,
                        selectedCharacter, selectedItem, animation);

                    while (index < memState.Count && NetIdUtils.IdMoreRecent(posInfo.ID, memState[index].ID))
                    {
                        index++;
                    }
                    memState.Insert(index, posInfo);
                }
                else
                {
                    var posInfo = new CharacterStateInfo(
                        pos, rotation,
                        linearVelocity, angularVelocity,
                        sendingTime, facingRight ? Direction.Right : Direction.Left,
                        selectedCharacter, selectedItem, animation);

                    while (index < memState.Count && posInfo.Timestamp > memState[index].Timestamp)
                    {
                        index++;
                    }
                    memState.Insert(index, posInfo);
                }

                break;

            case ServerNetObject.ENTITY_EVENT:
                int eventType = msg.ReadRangedInteger(0, 13);
                switch (eventType)
                {
                case 0:         //NetEntityEvent.Type.InventoryState
                    if (Inventory == null)
                    {
                        string errorMsg = "Received an inventory update message for an entity with no inventory (" + Name + ", removed: " + Removed + ")";
                        DebugConsole.ThrowError(errorMsg);
                        GameAnalyticsManager.AddErrorEventOnce("CharacterNetworking.ClientRead:NoInventory" + ID, GameAnalyticsSDK.Net.EGAErrorSeverity.Error, errorMsg);

                        //read anyway to prevent messing up reading the rest of the message
                        _ = msg.ReadUInt16();
                        byte inventoryItemCount = msg.ReadByte();
                        for (int i = 0; i < inventoryItemCount; i++)
                        {
                            msg.ReadUInt16();
                        }
                    }
                    else
                    {
                        Inventory.ClientRead(type, msg, sendingTime);
                    }
                    break;

                case 1:         //NetEntityEvent.Type.Control
                    byte ownerID = msg.ReadByte();
                    ResetNetState();
                    if (ownerID == GameMain.Client.ID)
                    {
                        if (controlled != null)
                        {
                            LastNetworkUpdateID = controlled.LastNetworkUpdateID;
                        }

                        if (!IsDead)
                        {
                            Controlled = this;
                        }
                        IsRemotePlayer                          = false;
                        GameMain.Client.HasSpawned              = true;
                        GameMain.Client.Character               = this;
                        GameMain.LightManager.LosEnabled        = true;
                        GameMain.LightManager.LosAlpha          = 1f;
                        GameMain.Client.WaitForNextRoundRespawn = null;
                    }
                    else
                    {
                        if (controlled == this)
                        {
                            Controlled     = null;
                            IsRemotePlayer = ownerID > 0;
                        }
                    }
                    break;

                case 2:         //NetEntityEvent.Type.Status
                    ReadStatus(msg);
                    break;

                case 3:         //NetEntityEvent.Type.UpdateSkills
                    int skillCount = msg.ReadByte();
                    for (int i = 0; i < skillCount; i++)
                    {
                        string skillIdentifier = msg.ReadString();
                        float  skillLevel      = msg.ReadSingle();
                        info?.SetSkillLevel(skillIdentifier, skillLevel);
                    }
                    break;

                case 4:         // NetEntityEvent.Type.SetAttackTarget
                case 5:         //NetEntityEvent.Type.ExecuteAttack
                    int     attackLimbIndex = msg.ReadByte();
                    UInt16  targetEntityID  = msg.ReadUInt16();
                    int     targetLimbIndex = msg.ReadByte();
                    Vector2 targetSimPos    = new Vector2(msg.ReadSingle(), msg.ReadSingle());
                    //255 = entity already removed, no need to do anything
                    if (attackLimbIndex == 255 || Removed)
                    {
                        break;
                    }
                    if (attackLimbIndex >= AnimController.Limbs.Length)
                    {
                        DebugConsole.ThrowError($"Received invalid SetAttack/ExecuteAttack message. Limb index out of bounds (character: {Name}, limb index: {attackLimbIndex}, limb count: {AnimController.Limbs.Length})");
                        break;
                    }
                    Limb attackLimb = AnimController.Limbs[attackLimbIndex];
                    Limb targetLimb = null;
                    if (!(FindEntityByID(targetEntityID) is IDamageable targetEntity))
                    {
                        DebugConsole.ThrowError($"Received invalid SetAttack/ExecuteAttack message. Target entity not found (ID {targetEntityID})");
                        break;
                    }
                    if (targetEntity is Character targetCharacter)
                    {
                        if (targetLimbIndex >= targetCharacter.AnimController.Limbs.Length)
                        {
                            DebugConsole.ThrowError($"Received invalid SetAttack/ExecuteAttack message. Target limb index out of bounds (target character: {targetCharacter.Name}, limb index: {targetLimbIndex}, limb count: {targetCharacter.AnimController.Limbs.Length})");
                            break;
                        }
                        targetLimb = targetCharacter.AnimController.Limbs[targetLimbIndex];
                    }
                    if (attackLimb?.attack != null && Controlled != this)
                    {
                        if (eventType == 4)
                        {
                            SetAttackTarget(attackLimb, targetEntity, targetSimPos);
                            PlaySound(CharacterSound.SoundType.Attack, maxInterval: 3);
                        }
                        else
                        {
                            attackLimb.ExecuteAttack(targetEntity, targetLimb, out _);
                        }
                    }
                    break;

                case 6:         //NetEntityEvent.Type.AssignCampaignInteraction
                    byte campaignInteractionType = msg.ReadByte();
                    bool requireConsciousness    = msg.ReadBoolean();
                    (GameMain.GameSession?.GameMode as CampaignMode)?.AssignNPCMenuInteraction(this, (CampaignMode.InteractionType)campaignInteractionType);
                    RequireConsciousnessForCustomInteract = requireConsciousness;
                    break;

                case 7:         //NetEntityEvent.Type.ObjectiveManagerState
                    // 1 = order, 2 = objective
                    int msgType = msg.ReadRangedInteger(0, 2);
                    if (msgType == 0)
                    {
                        break;
                    }
                    bool validData = msg.ReadBoolean();
                    if (!validData)
                    {
                        break;
                    }
                    if (msgType == 1)
                    {
                        int    orderIndex  = msg.ReadRangedInteger(0, Order.PrefabList.Count);
                        var    orderPrefab = Order.PrefabList[orderIndex];
                        string option      = null;
                        if (orderPrefab.HasOptions)
                        {
                            int optionIndex = msg.ReadRangedInteger(-1, orderPrefab.AllOptions.Length);
                            if (optionIndex > -1)
                            {
                                option = orderPrefab.AllOptions[optionIndex];
                            }
                        }
                        GameMain.GameSession?.CrewManager?.SetOrderHighlight(this, orderPrefab.Identifier, option);
                    }
                    else if (msgType == 2)
                    {
                        string identifier = msg.ReadString();
                        string option     = msg.ReadString();
                        ushort objectiveTargetEntityId = msg.ReadUInt16();
                        var    objectiveTargetEntity   = FindEntityByID(objectiveTargetEntityId);
                        GameMain.GameSession?.CrewManager?.CreateObjectiveIcon(this, identifier, option, objectiveTargetEntity);
                    }
                    break;

                case 8:         //NetEntityEvent.Type.TeamChange
                    byte newTeamId = msg.ReadByte();
                    ChangeTeam((CharacterTeamType)newTeamId);
                    break;

                case 9:         //NetEntityEvent.Type.AddToCrew
                    GameMain.GameSession.CrewManager.AddCharacter(this);
                    CharacterTeamType teamID    = (CharacterTeamType)msg.ReadByte();
                    ushort            itemCount = msg.ReadUInt16();
                    for (int i = 0; i < itemCount; i++)
                    {
                        ushort itemID = msg.ReadUInt16();
                        if (!(Entity.FindEntityByID(itemID) is Item item))
                        {
                            continue;
                        }
                        item.AllowStealing = true;
                        var wifiComponent = item.GetComponent <WifiComponent>();
                        if (wifiComponent != null)
                        {
                            wifiComponent.TeamID = teamID;
                        }
                        var idCard = item.GetComponent <IdCard>();
                        if (idCard != null)
                        {
                            idCard.TeamID = teamID;
                            idCard.SubmarineSpecificID = 0;
                        }
                    }
                    break;

                case 10:         //NetEntityEvent.Type.UpdateExperience
                    int experienceAmount = msg.ReadInt32();
                    info?.SetExperience(experienceAmount);
                    break;

                case 11:         //NetEntityEvent.Type.UpdateTalents:
                    ushort talentCount = msg.ReadUInt16();
                    for (int i = 0; i < talentCount; i++)
                    {
                        bool   addedThisRound   = msg.ReadBoolean();
                        UInt32 talentIdentifier = msg.ReadUInt32();
                        GiveTalent(talentIdentifier, addedThisRound);
                    }
                    break;

                case 12:         //NetEntityEvent.Type.UpdateMoney:
                    int moneyAmount = msg.ReadInt32();
                    SetMoney(moneyAmount);
                    break;

                case 13:         //NetEntityEvent.Type.UpdatePermanentStats:
                    byte      savedStatValueCount = msg.ReadByte();
                    StatTypes statType            = (StatTypes)msg.ReadByte();
                    info?.ClearSavedStatValues(statType);
                    for (int i = 0; i < savedStatValueCount; i++)
                    {
                        string statIdentifier = msg.ReadString();
                        float  statValue      = msg.ReadSingle();
                        bool   removeOnDeath  = msg.ReadBoolean();
                        info?.ChangeSavedStatValue(statType, statValue, statIdentifier, removeOnDeath, setValue: true);
                    }
                    break;
                }
                msg.ReadPadBits();
                break;
            }
        }