/// <summary> /// LoadContent will be called once per game and is the place to load /// all of your content. /// </summary> protected override void LoadContent() { // Create a new SpriteBatch, which can be used to draw textures. spriteBatch = new SpriteBatch(GraphicsDevice); Camera camera = new Camera(GraphicsDevice.Viewport); ballView = new BallView(ballSimulation, camera, GraphicsDevice, Content.Load<Texture2D>("ball")); }
public BallView(BallSimulation Ballsimulation, Camera Camera, GraphicsDevice Graphics, Texture2D BallTexture) { ballSimulation = Ballsimulation; camera = Camera; ballTexture = BallTexture; backGroundTexture = new Texture2D(Graphics, 1, 1); backGroundTexture.SetData(new[] { Color.White }); }
public BallView(BallSimulation ballSim, Camera viewCamera, GraphicsDevice graphics, Texture2D psyBall) { ballSimulation = ballSim; camera = viewCamera; ballTexture = psyBall; gameBox = new Texture2D(graphics, 1, 1); gameBox.SetData(new[] { Color.OrangeRed }); }
/// <summary> /// LoadContent will be called once per game and is the place to load /// all of your content. /// </summary> protected override void LoadContent() { // Create a new SpriteBatch, which can be used to draw textures. spriteBatch = new SpriteBatch(GraphicsDevice); // TODO: use this.Content to load your game content here ballSimulation = new BallSimulation(); ballTexture = Content.Load<Texture2D>("Ball.png"); Camera camera = new Camera(GraphicsDevice.Viewport); ballView = new BallView(ballSimulation, camera, GraphicsDevice, ballTexture); }