Ejemplo n.º 1
0
        /// <summary>
        /// LoadContent will be called once per game and is the place to load
        /// all of your content.
        /// </summary>
        protected override void LoadContent()
        {
            // Create a new SpriteBatch, which can be used to draw textures.
            spriteBatch = new SpriteBatch(GraphicsDevice);

            Camera camera = new Camera(GraphicsDevice.Viewport);
            ballView = new BallView(ballSimulation, camera, GraphicsDevice, Content.Load<Texture2D>("ball"));
        }
Ejemplo n.º 2
0
 public BallView(BallSimulation Ballsimulation, Camera Camera, GraphicsDevice Graphics, Texture2D BallTexture)
 {
     ballSimulation = Ballsimulation;
     camera = Camera;
     ballTexture = BallTexture;
     backGroundTexture = new Texture2D(Graphics, 1, 1);
     backGroundTexture.SetData(new[] { Color.White });
 }
Ejemplo n.º 3
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        public BallView(BallSimulation ballSim, Camera viewCamera, GraphicsDevice graphics, Texture2D psyBall)
        {
            ballSimulation = ballSim;
            camera = viewCamera;
            ballTexture = psyBall;

            gameBox = new Texture2D(graphics, 1, 1);
            gameBox.SetData(new[] { Color.OrangeRed });
        }
Ejemplo n.º 4
0
        /// <summary>
        /// LoadContent will be called once per game and is the place to load
        /// all of your content.
        /// </summary>
        protected override void LoadContent()
        {
            // Create a new SpriteBatch, which can be used to draw textures.
            spriteBatch = new SpriteBatch(GraphicsDevice);

            // TODO: use this.Content to load your game content here
            ballSimulation = new BallSimulation();
            ballTexture = Content.Load<Texture2D>("Ball.png");
            Camera camera = new Camera(GraphicsDevice.Viewport);
            ballView = new BallView(ballSimulation, camera, GraphicsDevice, ballTexture);
        }