public override void Update(GameTime gameTime) { if (CloakingTokens > 0) { SearchTime += gameTime.ElapsedGameTime.Milliseconds; if (SearchTime > CloakSearchTime) { SearchTime -= CloakSearchTime; QuadGrid quad = Parent2DScene.quadGrids.First.Value; foreach (Basic2DObject o in quad.Enumerate(Position.get(), new Vector2(MaxEngagementDistance))) { if (o.GetType().IsSubclassOf(typeof(UnitTurret))) { UnitTurret u = (UnitTurret)o; u.fieldState = FieldState.Cloaked; u.FieldStateTime = 1000000; CloakingTokens--; fieldState = FieldState.Cloaked; FieldStateTime = 1000000; if (CloakingTokens == 0) { break; } } } } } base.Update(gameTime); }
public override void Update(GameTime gameTime) { SearchTime += gameTime.ElapsedGameTime.Milliseconds; if (SearchTime > MaxSearchTime) { SearchTime -= MaxSearchTime; QuadGrid quad = Parent2DScene.quadGrids.First.Value; foreach (Basic2DObject o in quad.Enumerate(Position.get(), new Vector2(MaxEngagementDistance * 2))) { if (o.GetType().IsSubclassOf(typeof(UnitShip))) { UnitShip s = (UnitShip)o; if (s.ShieldDamage < s.ShieldToughness) { s.ShieldFlash(1); } s.ShieldDamage += 10000; } } } base.Update(gameTime); }
public override void Update(GameTime gameTime) { if (!Dead) { SearchTime += gameTime.ElapsedGameTime.Milliseconds; if (SearchTime > MaxSearchTime) { SearchTime -= MaxSearchTime; QuadGrid quad = Parent2DScene.quadGrids.First.Value; int UnitCount = 0; foreach (Basic2DObject o in quad.Enumerate(Position.get(), new Vector2(MaxEngagementDistance * 2))) { if (o.GetType().IsSubclassOf(typeof(UnitShip)) && Vector2.Distance(Position.get(), o.Position.get()) < MaxEngagementDistance) { UnitShip s = (UnitShip)o; if (s.CanBeTargeted() && s.FreezeTime < 1) { UnitCount++; } } } if (UnitCount >= MaxUnitCount) { BlowUp(); } } } base.Update(gameTime); }
public override void Destroy() { SoundManager.Play3DSound("MineImpact", new Vector3(Position.X(), Y, Position.Y()), 0.25f, 800, 2f); QuadGrid grid = Parent2DScene.quadGrids.First.Value; float BulletExplosionDistance = 200; for (int i = 0; i < 2; i++) { foreach (Basic2DObject o in grid.Enumerate(Position.get(), new Vector2(BulletExplosionDistance))) { if (o.GetType().IsSubclassOf(typeof(BasicShipGameObject))) { BasicShipGameObject s = (BasicShipGameObject)o; float dist = Vector2.Distance(s.Position.get(), Position.get()) - o.Size.X() / 2; if (dist < BulletExplosionDistance && GetTeam() != s.GetTeam()) { float DistMult = 1; if (dist > 0) { DistMult = (BulletExplosionDistance - dist) / BulletExplosionDistance; } s.Damage(DistMult * 4, DistMult, Vector2.Normalize(s.Position.get() - Position.get()) * 1 * DistMult, this, AttackType.Green); } } } } base.Destroy(); }
public override void Destroy() { QuadGrid quad = Parent2DScene.quadGrids.First.Value; foreach (Basic2DObject o in quad.Enumerate(Position.get(), new Vector2(GetEngagementDistance() * 2))) { if (o.GetType().IsSubclassOf(typeof(UnitBasic))) { UnitBasic s = (UnitBasic)o; if (!s.Dead && !s.IsAlly(this) && Vector2.Distance(Position.get(), o.Position.get()) < GetEngagementDistance()) { s.ShutDownTime = Math.Max(s.ShutDownTime, (int)(1000 * UnitLevel)); } } } Vector3 Position3 = new Vector3(Position.X(), 0, Position.Y()); for (int i = 0; i < 30; i++) { ParticleManager.CreateParticle(Position3, Rand.V3() * GetEngagementDistance() * 2, ParticleColor, 30, 5); } for (int i = 0; i < 2; i++) { FlareSystem.AddLightingPoint(Position3, new Vector3(0.3f), new Vector3(0, 0, 1), GetEngagementDistance(), 40, 5, 10); ParticleManager.CreateParticle(Position3, Vector3.Zero, ParticleColor, GetEngagementDistance() * 4, 5); ParticleManager.CreateParticle(Position3, Vector3.Zero, ParticleColor, GetEngagementDistance() * 1.33f, 4); } base.Destroy(); }
private void AISearch(GameTime gameTime) { CurrentAttackTarget = null; QuadGrid grid = Parent2DScene.quadGrids.First.Value; float BestDistance = MaxEngagementDistance; foreach (Basic2DObject o in grid.Enumerate(Position.get(), new Vector2(MaxEngagementDistance * 2))) { if (o.GetType().IsSubclassOf(typeof(UnitBasic)) && !o.GetType().IsSubclassOf(typeof(UnitBuilding))) { BasicShipGameObject s = (BasicShipGameObject)o; if (!s.IsAlly(this) && s.CanBeTargeted()) { float d = Vector2.Distance(Position.get(), o.Position.get()) - o.Size.X() / 2; if (d / s.ThreatLevel < BestDistance) { BestDistance = d / s.ThreatLevel; CurrentAttackTarget = s; } } } } }
public override void Update(GameTime gameTime) { float Mult = 0.1f + TimeAlive / (float)LifeTime; float Offset = 200 * Mult; Vector3 Position3 = new Vector3(0, ParentUnit.Y, 0); float Theta = -Logic.ToAngle(Speed) - (float)Math.PI * 1f; float TargetTheta = Theta + (float)(Math.PI * 1.05); float Alpha = 1 - (float)LifeTime / TimeAlive; for (; Theta < TargetTheta; Theta += (float)Math.PI / 20) { Position3.X = Position.X() + (float)Math.Cos(Theta) * Offset; Position3.Z = Position.Y() + (float)Math.Sin(Theta) * Offset; ParticleManager.CreateParticle(Position3, Vector3.Zero, ParticleColor * Alpha, Offset * 4, 1); //ParticleManager.CreateParticle(Position3, Vector3.Zero, ParticleColor, Offset, 0); } Position3.X = Position.X(); Position3.Z = Position.Y(); if (!Flashed) { Mult *= 2; ParticleManager.CreateParticle(Position3, Vector3.Zero, ParticleColor, 80 * Mult, 0); ParticleManager.CreateParticle(Position3, Vector3.Zero, ParticleColor, 80 * Mult, 4); Flashed = true; } QuadGrid quad = Parent2DScene.quadGrids.First.Value; foreach (Basic2DObject o in quad.Enumerate(Position.get(), new Vector2(Offset * 2))) { if (o.GetType().IsSubclassOf(typeof(UnitTurret)) && o != FirstHitTurret && Vector2.Distance(o.Position.get(), Position.get()) < Offset) { UnitTurret u = (UnitTurret)o; if (u.CanBeTargeted()) { if (FirstHitTurret == null) { FirstHitTurret = u; } else { u.ShutDownTime = (int)(1000 * Level); } } } } base.Update(gameTime); }
public override void Destroy() { SoundManager.PlaySound("SmallBombExplode", 1, 0, 0); SoundManager.DeafTone(); PlayerShip ParentPlayer = (PlayerShip)ParentUnit; ParentPlayer.ShakeScreen(20); this.Armed = false; Vector3 Position3 = new Vector3(Position.X(), 0, Position.Y()); for (int i = 0; i < 10; i++) { ParticleManager.CreateParticle(Position3, Rand.V3() * 6, ParticleColor, 20, 5); } ParticleManager.CreateParticle(Position3, Vector3.Zero, ParticleColor, 4000, 5); ParticleManager.CreateParticle(Position3, Vector3.Zero, ParticleColor, 400, 7); ParticleManager.CreateParticle(Position3, Vector3.Zero, ParticleColor, 300, 7); ParticleManager.CreateParticle(Position3, Vector3.Zero, ParticleColor, 500, 7); for (int i = 0; i < 10; i++) { FlamingChunkSystem.AddParticle(Position3, Rand.V3(), new Vector3(0, -0.25f, 0), Rand.V3(), Rand.V3() / 10, 20, 60, new Vector3(1, 0.5f, 0.2f), new Vector3(1, 0.1f, 0.2f), 0, 3); } ParticleManager.CreateParticle(Position3, Vector3.Zero, new Color(1, 0.75f, 0.5f), 500, 4); for (int i = 0; i < 30; i++) { ParticleManager.CreateParticle(Position3, Rand.V3() * 10, new Color(1, 0.75f, 0.5f), 200, 5); } QuadGrid quadGrid = Parent2DScene.quadGrids.First.Value; foreach (GameObject g in quadGrid.Enumerate(Position.get(), new Vector2(BulletExplosionDistance))) { if (g.GetType().IsSubclassOf(typeof(UnitBasic))) { UnitBasic s = (UnitBasic)g; if (Vector2.Distance(Position.get(), s.Position.get()) < BulletExplosionDistance / 4 && !s.IsAlly(ParentUnit) && !s.GetType().IsSubclassOf(typeof(UnitBuilding))) { s.SmallBomb(ParentUnit); } } } base.Destroy(); }
public override void Update(GameTime gameTime) { int Mult = 4; Vector3 Position3 = new Vector3(Position.X(), 0, Position.Y()); ParticleManager.CreateParticle(Position3, Vector3.Zero, ParticleColor2, 60 * Mult, 1); ParticleManager.CreateParticle(Position3, Vector3.Zero, ParticleColor2, (70 + Rand.F() * 70) * Mult, 1); ParticleManager.CreateParticle(Position3, Vector3.Zero, ParticleColor2, (10 + Rand.F() * 20) * Mult, 2); ParticleManager.CreateParticle(Position3, Vector3.Zero, ParticleColor2, (10 + Rand.F() * 20) * Mult, 0); FlareSystem.AddLightning(Position3, ParticleColor2, 4, 20, 4, 10); SearchTime += gameTime.ElapsedGameTime.Milliseconds; if (SearchTime > MaxSearchTime || (AttackTarget != null && !AttackTarget.CanBeTargeted())) { SearchTime -= MaxSearchTime; AttackTarget = null; float BestDistance = SearchDistance; QuadGrid quad = Parent2DScene.quadGrids.First.Value; foreach (Basic2DObject o in quad.Enumerate(Position.get(), new Vector2(SearchDistance * 2))) { if (o.GetType().IsSubclassOf(typeof(UnitTurret))) { UnitBasic s = (UnitBasic)o; if (s.CanBeTargeted() && !s.IsAlly(ParentUnit)) { float d = Vector2.Distance(Position.get(), o.Position.get()); if (d < BestDistance && !o.GetType().Equals(typeof(CrystalWall))) { BestDistance = d; AttackTarget = s; } } } } } if (AttackTarget != null) { Speed = Logic.ToVector2(Logic.Clerp(Logic.ToAngle(Speed), Logic.ToAngle(AttackTarget.Position.get() - Position.get()), TurnSpeed * gameTime.ElapsedGameTime.Milliseconds * 60 / 1000f)) * SpeedL; } base.Update(gameTime); }
public override void Destroy() { this.Armed = false; Vector3 Position3 = new Vector3(Position.X(), 0, Position.Y()); for (int i = 0; i < 10; i++) { ParticleManager.CreateParticle(Position3, Rand.V3() * 2000, ParticleColor, 20, 5); } ParticleManager.CreateParticle(Position3, Vector3.Zero, ParticleColor, 4000, 5); ParticleManager.CreateParticle(Position3, Vector3.Zero, ParticleColor, 400, 7); ParticleManager.CreateParticle(Position3, Vector3.Zero, ParticleColor, 300, 7); ParticleManager.CreateParticle(Position3, Vector3.Zero, ParticleColor, 500, 7); for (int i = 0; i < 2; i++) { FlamingChunkSystem.AddParticle(Position3, Rand.V3() / 1.5f, new Vector3(0, -0.25f, 0), Rand.V3(), Rand.V3() / 10, 150, 30, new Vector3(0.2f, 0.5f, 1), new Vector3(0.2f, 0.5f, 1), 0, 3); } ParticleManager.CreateParticle(Position3, Vector3.Zero, new Color(0.5f, 0.75f, 1), Size.X() * 50, 4); for (int i = 0; i < 30; i++) { ParticleManager.CreateParticle(Position3, Rand.V3() * 200, new Color(0.5f, 0.75f, 1), 200, 5); } QuadGrid quadGrid = Parent2DScene.quadGrids.First.Value; float MaxDist = 150 * Level; foreach (GameObject g in quadGrid.Enumerate(Position.get(), new Vector2(MaxDist * 2))) { if (g.GetType().IsSubclassOf(typeof(UnitBasic))) { UnitBasic s = (UnitBasic)g; if (Vector2.Distance(Position.get(), s.Position.get()) < MaxDist && !s.IsAlly(ParentUnit)) { s.ShutDownTime = Math.Max(s.ShutDownTime, (int)(2000 * Level)); } } } base.Destroy(); }
public override void Update(GameTime gameTime) { Vector2 StartPosition = Position.get(); Vector2 EndPosition = Position.get() + Vector2.Normalize(Speed) * 600; ParticleManager.CreateParticle(new Vector3(StartPosition.X, 0, StartPosition.Y), Vector3.Zero, ParticleColor, 300, 5); ParticleManager.CreateParticle(new Vector3(StartPosition.X, 0, StartPosition.Y), Vector3.Zero, ParticleColor, 300, 7); ParticleManager.CreateParticle(new Vector3(StartPosition.X, 0, StartPosition.Y), Vector3.Zero, ParticleColor, 300, 4); for (int i = 0; i < 100; i++) { ParticleManager.CreateParticle( new Vector3(StartPosition.X, 0, StartPosition.Y) + (new Vector3(EndPosition.X - StartPosition.X, 0, EndPosition.Y - StartPosition.Y) * i / 100), Vector3.Zero, ParticleColor, 150, 5); } ParticleManager.CreateParticle(new Vector3(EndPosition.X, 0, EndPosition.Y), Vector3.Zero, ParticleColor, 300, 5); ParticleManager.CreateParticle(new Vector3(EndPosition.X, 0, EndPosition.Y), Vector3.Zero, ParticleColor, 300, 7); ParticleManager.CreateParticle(new Vector3(EndPosition.X, 0, EndPosition.Y), Vector3.Zero, ParticleColor, 300, 4); QuadGrid quadGrid = Parent2DScene.quadGrids.First.Value; Vector2 UpperLeftCorner = Logic.Min(StartPosition, EndPosition) - new Vector2(200); Vector2 LowerRightCorner = Logic.Max(StartPosition, EndPosition) + new Vector2(200); QuadGridXMin = (int)((UpperLeftCorner.X - quadGrid.Min.X) / quadGrid.CellSize.X); QuadGridXMax = (int)((LowerRightCorner.X - quadGrid.Min.X) / quadGrid.CellSize.X); QuadGridYMin = (int)((UpperLeftCorner.Y - quadGrid.Min.Y) / quadGrid.CellSize.Y); QuadGridYMax = (int)((LowerRightCorner.Y - quadGrid.Min.Y) / quadGrid.CellSize.Y); foreach (Basic2DObject g in quadGrid.Enumerate(QuadGridXMin, QuadGridYMin, QuadGridXMax, QuadGridYMax)) { if (g.GetType().IsSubclassOf(typeof(BasicShipGameObject))) { BasicShipGameObject s = (BasicShipGameObject)g; if (!s.IsAlly(ParentUnit) && CheckCircle(s, StartPosition, EndPosition, AttackLineWidth)) { s = s.ReturnCollision(); s.Damage(Damage, 1, EndPosition - StartPosition, ParentUnit, AttackType.Red); } } } Destroy(); }
public bool TestFree(Vector2 Position, float Angle, float Offset, float Size) { QuadGrid quad = Parent2DScene.quadGrids.First.Value; foreach (Basic2DObject o in quad.Enumerate(Logic.ToVector2(Angle) * Offset, new Vector2(Size * 2))) { if (o.GetType().IsSubclassOf(typeof(BasicShipGameObject))) { BasicShipGameObject s = (BasicShipGameObject)o; if (Vector2.Distance(Logic.ToVector2(Angle) * Offset, o.Position.get()) < (Size + o.Size.X()) / 2) { return(false); } } } return(true); }
public override void Update(GameTime gameTime) { int Mult = 4; SearchTime += gameTime.ElapsedGameTime.Milliseconds; if (SearchTime > MaxSearchTime) { MaxSearchTime -= SearchTime; int EnemyCount = 0; QuadGrid quadGrid = Parent2DScene.quadGrids.First.Value; foreach (GameObject g in quadGrid.Enumerate(Position.get(), new Vector2(BulletExplosionDistance))) { if (g.GetType().IsSubclassOf(typeof(UnitBasic))) { UnitBasic s = (UnitBasic)g; if (Vector2.Distance(Position.get(), s.Position.get()) < BulletExplosionDistance / 8 && !s.IsAlly(ParentUnit) && !s.GetType().IsSubclassOf(typeof(UnitBuilding)) && !s.Dead) { EnemyCount += s.GetUnitWeight(); } } } if (BestEnemyCount > 4 && EnemyCount < BestEnemyCount) { Destroy(); } else { BestEnemyCount = EnemyCount; } } Vector3 Position3 = new Vector3(Position.X(), 0, Position.Y()); ParticleManager.CreateParticle(Position3, Vector3.Zero, ParticleColor2, 60 * Mult, 1); ParticleManager.CreateParticle(Position3, Vector3.Zero, ParticleColor2, (70 + Rand.F() * 70) * Mult, 1); ParticleManager.CreateParticle(Position3, Vector3.Zero, ParticleColor2, (10 + Rand.F() * 20) * Mult, 2); ParticleManager.CreateParticle(Position3, Vector3.Zero, ParticleColor2, (10 + Rand.F() * 20) * Mult, 0); FlareSystem.AddLightning(Position3, ParticleColor2, 30, 20, 4, 10); base.Update(gameTime); }
public override void Destroy() { if (ShouldDodge && DodgeBullets.Contains(this)) { DodgeBullets.Remove(this); } if (Commited && !NoInstanceCommit) { Commited = false; BulletInstancer.RemoveChild(this); } Destroyed = true; if (Armed && BulletExplosionDamage > 0 && BulletExplosionDistance > 0) { QuadGrid grid = Parent2DScene.quadGrids.First.Value; foreach (Basic2DObject o in grid.Enumerate(Position.get(), new Vector2(BulletExplosionDistance))) { if (o.GetType().IsSubclassOf(typeof(BasicShipGameObject))) { BasicShipGameObject s = (BasicShipGameObject)o; float dist = Vector2.Distance(s.Position.get(), Position.get()) - o.Size.X() / 2; if (dist < BulletExplosionDistance && !ParentUnit.IsAlly(s)) { float DistMult = 1; if (dist > 0) { DistMult = (BulletExplosionDistance - dist) / BulletExplosionDistance; } s.Damage(DistMult * BulletExplosionDamage, DistMult * PushTime, Vector2.Normalize(s.Position.get() - Position.get()) * PushVelocityMult * DistMult, ParentUnit, attackType); } } } } SoundManager.Play3DSound(ImpactString, new Vector3(Position.X(), Y, Position.Y()), ImpactVolume, ImpactDistance, ImpactExponent); base.Destroy(); }
public virtual void Virus(int VirusTime) { if (this.VirusTime < VirusTime) { this.VirusTime = VirusTime; QuadGrid quad = Parent2DScene.quadGrids.First.Value; foreach (Basic2DObject o in quad.Enumerate(Position.get(), new Vector2(VirusTime / 50f * 2))) { if (o.GetType().IsSubclassOf(typeof(UnitTurret)) && Vector2.Distance(o.Position.get(), Position.get()) < VirusTime / 50f) { UnitTurret u = (UnitTurret)o; if (u.CanBeTargeted() && u.IsAlly(this)) { u.Virus(VirusTime); } } } } }
protected virtual PlayerShip AISearchForPlayers() { PlayerShip ReturnPlayer = null; float BestDistance = 1000000; QuadGrid grid = Parent2DScene.quadGrids.First.Value; foreach (Basic2DObject o in grid.Enumerate(getPosition(), new Vector2(BestDistance) * 2)) { if (o.GetType().IsSubclassOf(typeof(PlayerShip))) { PlayerShip s = (PlayerShip)o; if (s.GetTeam() == WaveManager.ActiveTeam && !s.Dead && !PathFindingManager.CollisionLine(Position.get(), o.Position.get())) { ReturnPlayer = s; } } } return(ReturnPlayer); }
public override void BlowUp() { if (!Dead) { QuadGrid quad = Parent2DScene.quadGrids.First.Value; foreach (Basic2DObject o in quad.Enumerate(Position.get(), new Vector2(EffectDistance * 2))) { if (o.GetType().IsSubclassOf(typeof(UnitShip)) && Vector2.Distance(Position.get(), o.Position.get()) < EffectDistance) { UnitShip s = (UnitShip)o; if (s.CanBeTargeted()) { s.CanDeathSound = false; s.CanCloak = false; s.Damage(4, 0, Vector2.Zero, this, AttackType.Blue); s.LastDamager = this; s.StunState = AttackType.Blue; s.FreezeTime = StasisTime; s.CanDeathSound = true; } } } Vector3 Position3 = new Vector3(Position.X(), 0, Position.Y()); for (int i = 0; i < 30; i++) { ParticleManager.CreateParticle(Position3, Rand.V3() * MaxEngagementDistance * 3, ParticleColor, 40, 5); } for (int i = 0; i < 2; i++) { FlareSystem.AddLightingPoint(Position3, new Vector3(0.3f), new Vector3(0, 0, 1), MaxEngagementDistance / 10, 40, 5, 10); ParticleManager.CreateParticle(Position3, Vector3.Zero, ParticleColor, MaxEngagementDistance * 6, 5); ParticleManager.CreateParticle(Position3, Vector3.Zero, ParticleColor, MaxEngagementDistance * 3, 4); } } base.BlowUp(); }
public override void Destroy() { this.Armed = true; Vector3 Position3 = new Vector3(Position.X(), 0, Position.Y()); for (int i = 0; i < 30; i++) { ParticleManager.CreateParticle(Position3, Rand.V3() * 600, ParticleColor, 30, 5); } for (int i = 0; i < 2; i++) { FlareSystem.AddLightingPoint(Position3, new Vector3(0.3f), new Vector3(0, 0, 1), 25, 40, 5, 10); ParticleManager.CreateParticle(Position3, Vector3.Zero, ParticleColor, 1200, 5); ParticleManager.CreateParticle(Position3, Vector3.Zero, ParticleColor, 400, 4); } QuadGrid quadGrid = Parent2DScene.quadGrids.First.Value; foreach (GameObject g in quadGrid.Enumerate(Position.get(), new Vector2(WinderMisslesAbility.ExplosionDistance))) { if (g.GetType().IsSubclassOf(typeof(UnitShip))) { UnitShip s = (UnitShip)g; if (Vector2.Distance(Position.get(), s.Position.get()) < WinderMisslesAbility.ExplosionDistance / 4) { s.StunState = AttackType.White; s.FreezeTime = 1000; s.SetSpeed(Vector2.Normalize(s.Position.get() - Position.get()) * 12 / s.Mass); } } } base.Destroy(); }
public override void BlowUp() { if (!Dead) { for (int i = 0; i < 36; i++) { Guns[0].FireModes[0].Fire((float)Math.PI * (float)i / 18); } Vector3 Position3 = new Vector3(Position.X(), 0, Position.Y()); ParticleManager.CreateParticle(Position3, Vector3.Zero, new Color(1, 0.75f, 0.5f), Size.X() * 10, 4); ParticleManager.CreateParticle(Position3, Vector3.Zero, new Color(1, 0.75f, 0.5f), Size.X() * 6, 6); float BulletExplosionDistance = IsUpdgraded ? 300 : 500; float BulletExplosionDamage = IsUpdgraded ? 0.5f : 1f; QuadGrid grid = Parent2DScene.quadGrids.First.Value; for (int i = 0; i < 2; i++) { bool ActivateDeathSound = true; foreach (Basic2DObject o in grid.Enumerate(Position.get(), new Vector2(BulletExplosionDistance * 2))) { if (o.GetType().IsSubclassOf(typeof(UnitShip))) { BasicShipGameObject s = (BasicShipGameObject)o; float dist = Vector2.Distance(s.Position.get(), Position.get()) - o.Size.X() / 2; if (dist < BulletExplosionDistance && GetTeam() != s.GetTeam()) { float DistMult = 1; if (dist > 0) { DistMult = (BulletExplosionDistance - dist) / BulletExplosionDistance; } if (s.GetType().IsSubclassOf(typeof(UnitShip))) { UnitShip ship = (UnitShip)s; ship.CanDeathSound = ActivateDeathSound; } s.Damage(DistMult * BulletExplosionDamage, DistMult, Vector2.Normalize(s.Position.get() - Position.get()), this, AttackType.Explosion); if (s.Dead) { ActivateDeathSound = false; } else if (s.GetType().IsSubclassOf(typeof(UnitShip))) { UnitShip ship = (UnitShip)s; ship.CanDeathSound = true; } } } } } } base.BlowUp(); }
public override void Update(GameTime gameTime) { if (!Dead) { MineAddTime += gameTime.ElapsedGameTime.Milliseconds; if (MineAddTime > MaxMineAddTime) { MinesToAdd++; MineAddTime = 0; SearchTime -= MaxSearchTime; QuadGrid quad = Parent2DScene.quadGrids.First.Value; foreach (Basic2DObject o in quad.Enumerate(Position.get(), new Vector2(MaxEngagementDistance * 2))) { if (o.GetType().IsSubclassOf(typeof(UnitBasic))) { UnitBasic s = (UnitBasic)o; float d = Vector2.Distance(Position.get(), o.Position.get()); if (!s.IsAlly(this) && s.CanBeTargeted() && d < MaxEngagementDistance + o.Size.X() / 2) { if (Mines.Count > 0) { float BestDistance = 10000; Mine BestMine = null; foreach (Mine m in Mines) { float MineDist = Vector2.Distance(m.Position.get(), o.Position.get()); if (MineDist < BestDistance) { BestDistance = MineDist; BestMine = m; } } BestMine.SetAttackTarget(s); Mines.Remove(BestMine); SoundManager.Play3DSound("MineFieldTarget", new Vector3(Position.X(), Y, Position.Y()), 0.35f, 1000, 2); } if (d < (Size.X() + o.Size.X())) { MinesToAdd = 0; } break; } } } } if (Mines.Count >= MaxMines) { MinesToAdd = 0; } while (MinesToAdd > 0) { Mine m = new Mine(this, FactionNumber); ParentLevel.AddObject(m); Mines.AddLast(m); Vector2 toPosition = Position.get() + Rand.V2() * Size.X() / 2; m.Position.set(toPosition); MinesToAdd--; } } base.Update(gameTime); }
public override void Update(GameTime gameTime) { float dist = BeamTurretCard.EngagementDistance; Vector2 StartPosition = Position.get(); Vector2 EndPosition = Position.get() + Vector2.Normalize(Speed) * dist; ParticleManager.CreateParticle(new Vector3(StartPosition.X, 0, StartPosition.Y), Vector3.Zero, ParticleColor, 300, 5); ParticleManager.CreateParticle(new Vector3(StartPosition.X, 0, StartPosition.Y), Vector3.Zero, ParticleColor, 300, 4); for (int i = 0; i < 75; i++) { ParticleManager.CreateParticle( new Vector3(StartPosition.X, 0, StartPosition.Y) + (new Vector3(EndPosition.X - StartPosition.X, 0, EndPosition.Y - StartPosition.Y) * i / 75), Vector3.Zero, ParticleColor, 100, 5); } ParticleManager.CreateParticle(new Vector3(EndPosition.X, 0, EndPosition.Y), Vector3.Zero, ParticleColor, 300, 5); ParticleManager.CreateParticle(new Vector3(EndPosition.X, 0, EndPosition.Y), Vector3.Zero, ParticleColor, 300, 4); QuadGrid quadGrid = Parent2DScene.quadGrids.First.Value; Vector2 UpperLeftCorner = Logic.Min(StartPosition, EndPosition) - new Vector2(200); Vector2 LowerRightCorner = Logic.Max(StartPosition, EndPosition) + new Vector2(200); QuadGridXMin = (int)((UpperLeftCorner.X - quadGrid.Min.X) / quadGrid.CellSize.X); QuadGridXMax = (int)((LowerRightCorner.X - quadGrid.Min.X) / quadGrid.CellSize.X); QuadGridYMin = (int)((UpperLeftCorner.Y - quadGrid.Min.Y) / quadGrid.CellSize.Y); QuadGridYMax = (int)((LowerRightCorner.Y - quadGrid.Min.Y) / quadGrid.CellSize.Y); if (QuadGridXMax > quadGrid.CellsX - 1) { QuadGridXMax = quadGrid.CellsX - 1; } if (QuadGridXMin > quadGrid.CellsX - 1) { QuadGridXMin = quadGrid.CellsX - 1; } if (QuadGridYMax > quadGrid.CellsY - 1) { QuadGridYMax = quadGrid.CellsY - 1; } if (QuadGridYMin > quadGrid.CellsY - 1) { QuadGridYMin = quadGrid.CellsY - 1; } if (QuadGridXMax < 0) { QuadGridXMax = 0; } if (QuadGridXMin < 0) { QuadGridXMin = 0; } if (QuadGridYMax < 0) { QuadGridYMax = 0; } if (QuadGridYMin < 0) { QuadGridYMin = 0; } foreach (Basic2DObject g in quadGrid.Enumerate(QuadGridXMin, QuadGridYMin, QuadGridXMax, QuadGridYMax)) { if (g.GetType().IsSubclassOf(typeof(BasicShipGameObject))) { BasicShipGameObject s = (BasicShipGameObject)g; if (!s.IsAlly(ParentUnit) && CheckCircle(s, StartPosition, EndPosition, AttackLineWidth)) { s = s.ReturnCollision(); if (s != null) { s.Damage(Damage, 4, EndPosition - StartPosition, ParentUnit, AttackType.Green); } } } } Destroy(); }
public void FireShot(Vector2 StartPosition, Vector2 EndPosition, float LineWidth) { SoundManager.Play3DSound("SiegeLaserFire", new Vector3(Position.X(), Y, Position.Y()), 0.75f, 1000, 1.5f); ParticleManager.CreateParticle(new Vector3(StartPosition.X, 0, StartPosition.Y), Vector3.Zero, LaserColor, 300, 5); ParticleManager.CreateParticle(new Vector3(StartPosition.X, 0, StartPosition.Y), Vector3.Zero, LaserColor, 300, 7); ParticleManager.CreateParticle(new Vector3(StartPosition.X, 0, StartPosition.Y), Vector3.Zero, LaserColor, 300, 4); int c = (int)Vector2.Distance(StartPosition, EndPosition) / 10; for (int i = 0; i < c; i++) { ParticleManager.CreateParticle( new Vector3(StartPosition.X, 0, StartPosition.Y) + (new Vector3(EndPosition.X - StartPosition.X, 0, EndPosition.Y - StartPosition.Y) * i / c), Vector3.Zero, LaserColor, 100, 5); } ParticleManager.CreateParticle(new Vector3(EndPosition.X, 0, EndPosition.Y), Vector3.Zero, LaserColor, 300, 5); ParticleManager.CreateParticle(new Vector3(EndPosition.X, 0, EndPosition.Y), Vector3.Zero, LaserColor, 300, 7); ParticleManager.CreateParticle(new Vector3(EndPosition.X, 0, EndPosition.Y), Vector3.Zero, LaserColor, 300, 4); QuadGrid quadGrid = Parent2DScene.quadGrids.First.Value; Vector2 UpperLeftCorner = Logic.Min(StartPosition, EndPosition) - new Vector2(200); Vector2 LowerRightCorner = Logic.Max(StartPosition, EndPosition) + new Vector2(200); QuadGridXMin = (int)((UpperLeftCorner.X - quadGrid.Min.X) / quadGrid.CellSize.X); QuadGridXMax = (int)((LowerRightCorner.X - quadGrid.Min.X) / quadGrid.CellSize.X); QuadGridYMin = (int)((UpperLeftCorner.Y - quadGrid.Min.Y) / quadGrid.CellSize.Y); QuadGridYMax = (int)((LowerRightCorner.Y - quadGrid.Min.Y) / quadGrid.CellSize.Y); if (QuadGridXMax > quadGrid.CellsX - 1) { QuadGridXMax = quadGrid.CellsX - 1; } if (QuadGridXMin > quadGrid.CellsX - 1) { QuadGridXMin = quadGrid.CellsX - 1; } if (QuadGridYMax > quadGrid.CellsY - 1) { QuadGridYMax = quadGrid.CellsY - 1; } if (QuadGridYMin > quadGrid.CellsY - 1) { QuadGridYMin = quadGrid.CellsY - 1; } if (QuadGridXMax < 0) { QuadGridXMax = 0; } if (QuadGridXMin < 0) { QuadGridXMin = 0; } if (QuadGridYMax < 0) { QuadGridYMax = 0; } if (QuadGridYMin < 0) { QuadGridYMin = 0; } foreach (Basic2DObject g in quadGrid.Enumerate(QuadGridXMin, QuadGridYMin, QuadGridXMax, QuadGridYMax)) { if (g.GetType().IsSubclassOf(typeof(BasicShipGameObject))) { BasicShipGameObject s = (BasicShipGameObject)g; if (!s.IsAlly(this) && CheckCircle(s, StartPosition, EndPosition, LineWidth)) { s = s.ReturnCollision(); s.Damage(LaserDamage * GetDamageMult(), 1, EndPosition - StartPosition, this, AttackType.Red); } } } }
public virtual Vector2 GetPlacePosition(int FactionNumber) { float BestScore = -500000; Vector2 BestPosition = Vector2.Zero; float Distance = 1000; float JumpSize = 100; Vector2 MinPos = new Vector2(10000); Vector2 MaxPos = new Vector2(-10000); foreach (MiningPlatform m in GameManager.GetLevel().getCurrentScene().Enumerate(typeof(MiningPlatform))) { if (m.GetTeam() == FactionManager.GetTeam(FactionNumber) && !m.Dead) { MinPos = Vector2.Min(MinPos, m.Position.get() - new Vector2(Distance)); MaxPos = Vector2.Max(MaxPos, m.Position.get() + new Vector2(Distance)); } } Basic2DScene b = (Basic2DScene)GameManager.GetLevel().getCurrentScene(); MinPos = Vector2.Max(MinPos, b.MinBoundary.get()); MaxPos = Vector2.Min(MaxPos, b.MaxBoundary.get()); for (float x = MinPos.X; x < MaxPos.X; x += JumpSize) { for (float y = MinPos.Y; y < MaxPos.Y; y += JumpSize) { if (TestFree(new Vector2(x, y), TurretSize, FactionNumber) && PathFindingManager.GetCellValue(new Vector2(x, y)) != PathFindingManager.DeadCell) { float score = 5000; if (GetTurretFragility() != 0) { if (PathFindingManager.CollisionLine(new Vector2(x, y), 1, 0, 3)) { score += 100 * GetTurretFragility(); } if (PathFindingManager.CollisionLine(new Vector2(x, y), -1, 0, 3)) { score += 100 * GetTurretFragility(); } if (PathFindingManager.CollisionLine(new Vector2(x, y), 0, 1, 3)) { score += 100 * GetTurretFragility(); } if (PathFindingManager.CollisionLine(new Vector2(x, y), 0, -1, 3)) { score += 100 * GetTurretFragility(); } if (PathFindingManager.CollisionLine(new Vector2(x, y), -1, -1, 2)) { score += 100 * GetTurretFragility(); } if (PathFindingManager.CollisionLine(new Vector2(x, y), 1, -1, 2)) { score += 100 * GetTurretFragility(); } if (PathFindingManager.CollisionLine(new Vector2(x, y), -1, 1, 2)) { score += 100 * GetTurretFragility(); } if (PathFindingManager.CollisionLine(new Vector2(x, y), 1, 1, 2)) { score += 100 * GetTurretFragility(); } } foreach (NeutralSpawn spawn in NeutralManager.SpawnList) { if (PathFindingManager.GetCellValue(spawn.Position.get()) > PathFindingManager.StartingCell - 50 && PathFindingManager.GetCellValue(spawn.Position.get()) < PathFindingManager.StartingCell - 20 && PathFindingManager.GetAreaClear(spawn.Position.get())) { if (GetTurretFragility() != 0 && PathFindingManager.CollisionLine(new Vector2(x, y), spawn.Position.get())) { score += 500 * GetTurretFragility(); } if (score > BestScore) { MiningPlatform NearestMiningPlatform = null; float NearestDistance = 10000; foreach (MiningPlatform m2 in GameManager.GetLevel().getCurrentScene().Enumerate(typeof(MiningPlatform))) { if (m2.GetTeam() == FactionManager.GetTeam(FactionNumber) && !m2.Dead) { float d = Vector2.Distance(m2.Position.get(), spawn.Position.get()); if (d < NearestDistance) { NearestDistance = d; NearestMiningPlatform = m2; } } } score -= Logic.DistanceLineSegmentToPoint(spawn.Position.get(), NearestMiningPlatform.Position.get(), new Vector2(x, y)) * GetTurretAgression(); } } } if (score > BestScore) { Basic2DScene Parent2DScene = (Basic2DScene)GameManager.GetLevel().getCurrentScene(); QuadGrid quad = Parent2DScene.quadGrids.First.Value; foreach (Basic2DObject o in quad.Enumerate(new Vector2(x, y), new Vector2(200))) { if (o.GetType().IsSubclassOf(typeof(UnitBuilding))) { UnitBuilding s = (UnitBuilding)o; if (s.GetTeam() == FactionManager.GetTeam(FactionNumber)) { float d = Vector2.Distance(o.Position.get(), new Vector2(x, y)); if (d < 2000) { score -= (2000 - d) * GetBuildingAvoidence(); if (s.GetType().IsSubclassOf(typeof(MiningPlatform))) { score -= (2000 - d) * GetBaseAvoidence(); } else if (s.GetType().IsSubclassOf(typeof(UnitTurret))) { UnitTurret t = (UnitTurret)s; if (t.MyCard != null) { if (t.MyCard.StrongVs.Equals(StrongVs)) { score -= (2000 - d) * GetTurretAvoidence(); } } else { if (StrongVs.Equals("Heavy")) { score -= (2000 - d) * GetTurretAvoidence(); } } } } } } } if (score > BestScore) { BestScore = score; BestPosition = new Vector2(x, y); } } } } } return(BestPosition); }
public override void Update(GameTime gameTime) { if (!Dead) { if (ShutDownTime > 0 || VirusTime > 0) { if (ShutDownTime > 0) { ShutDownTime -= gameTime.ElapsedGameTime.Milliseconds * 3; } else { Rotation.set(Rotation.get() + MathHelper.ToRadians(gameTime.ElapsedGameTime.Milliseconds * 20)); } } else { SearchTime += gameTime.ElapsedGameTime.Milliseconds; if (SearchTime > SnapSearchTime) { SearchTime -= SnapSearchTime; bool Found = false; QuadGrid quad = Parent2DScene.quadGrids.First.Value; foreach (Basic2DObject o in quad.Enumerate(Position.get(), new Vector2(MaxEngagementDistance * 2))) { if (o.GetType().IsSubclassOf(typeof(UnitShip))) { UnitShip s = (UnitShip)o; if (!s.Dead && !s.IsAlly(this) && Vector2.Distance(Position.get(), o.Position.get()) < MaxEngagementDistance) { if (s.CanBeTargeted() && s.SnapBounce()) { s.EMP(this, IsUpdgraded ? 1 : 0); } SnapSearchTime += (int)(StartingMaxSearchTime / 20 * (1.5f + s.UnitLevel) / 2f); Found = true; } } } if (Found) { SoundManager.Play3DSound("SnapTurretFire", new Vector3(Position.X(), Y, Position.Y()), 0.75f, 800, 2); Vector3 Position3 = new Vector3(Position.X(), 0, Position.Y()); for (int i = 0; i < 30; i++) { ParticleManager.CreateParticle(Position3, Rand.V3() * MaxEngagementDistance / 1000f * 3, ParticleColor, 40, 5); } for (int i = 0; i < 2; i++) { FlareSystem.AddLightingPoint(Position3, new Vector3(0.3f), new Vector3(0, 0, 1), MaxEngagementDistance / 10, 40, 5, 10); ParticleManager.CreateParticle(Position3, Vector3.Zero, ParticleColor, MaxEngagementDistance * 6, 5); ParticleManager.CreateParticle(Position3, Vector3.Zero, ParticleColor, MaxEngagementDistance * 3, 4); } } } } } base.Update(gameTime); }
public override void BlowUp() { if (Dead || Lives < 1) { return; } Vector3 P3 = new Vector3(Position.X(), 0, Position.Y()); for (int i = 0; i < 10; i++) { LineParticleSystem.AddParticle(P3, P3 + Rand.V3() * MaxEngagementDistance, TeamInfo.GetColor(GetTeam())); } foreach (Faction f in FactionManager.Factions) { if (MyCard == null) { MyCard = (TurretCard)FactionCard.FactionTurretDeck[0]; } if (f.Team != GetTeam()) { f.roundReport.TurretsKilled++; f.AddEvent(MyCard.Name + " Destroyed", new Color(1, 0.5f, 0.5f), FactionEvent.KillTexture); } else { f.roundReport.TurretsLost++; f.AddEvent(MyCard.Name + " Lost", new Color(1, 0.5f, 0.5f), FactionEvent.LossTexture); } } if (ShouldDeathSound) { SoundManager.Play3DSound(DeathSound, new Vector3(Position.X(), Y, Position.Y()), DeathVolume, 1000, 1); ShouldDeathSound = false; } FreezeMult = 0; VirusTime = 0; DeathParticles(); Lives--; Dead = true; if (MyBustedTurret == null) { MyBustedTurret = new BustedTurret(this); ParentLevel.AddObject(MyBustedTurret); MyBustedTurret.SetPosition(getPosition()); } MyBustedTurret.WorldMatrix = WorldMatrix; MyBustedTurret.Activate(); InstanceManager.RemoveChild(this); RemoveTag(GameObjectTag._2DSolid); RemoveTag(GameObjectTag._2DForward); LinkedList <GameObject> GList = Parent2DScene.GetList(GameObjectTag._2DSolid); if (GList.Contains(this)) { GList.Remove(this); } BuildTimer = 0; float BulletExplosionDistance = 200; float BulletExplosionDamage = 1f; QuadGrid grid = Parent2DScene.quadGrids.First.Value; for (int i = 0; i < 2; i++) { bool ActivateDeathSound = true; foreach (Basic2DObject o in grid.Enumerate(Position.get(), new Vector2(BulletExplosionDistance * 2))) { if (o.GetType().IsSubclassOf(typeof(UnitShip))) { BasicShipGameObject s = (BasicShipGameObject)o; float dist = Vector2.Distance(s.Position.get(), Position.get()) - o.Size.X() / 2; if (dist < BulletExplosionDistance && GetTeam() != s.GetTeam() && s.CanBeTargeted()) { float DistMult = 1; if (dist > 0) { DistMult = (BulletExplosionDistance - dist) / BulletExplosionDistance; } if (s.GetType().IsSubclassOf(typeof(UnitShip))) { UnitShip ship = (UnitShip)s; ship.CanDeathSound = ActivateDeathSound; } s.Damage(DistMult * BulletExplosionDamage, DistMult, Vector2.Normalize(s.Position.get() - Position.get()), this, AttackType.Explosion); if (s.Dead) { ActivateDeathSound = false; } else if (s.GetType().IsSubclassOf(typeof(UnitShip))) { UnitShip ship = (UnitShip)s; ship.CanDeathSound = true; } } } } } if (ShieldAlpha > 0) { ShieldInstancer.Remove(this); ShieldAlpha = -1; } }
private void TestCollisions() { QuadGrid quadGrid = Parent2DScene.quadGrids.First.Value; Vector2 UpperLeftCorner = Vector2.Zero; Vector2 LowerRightCorner = Vector2.Zero; if (SearchTime < MaxSearchTime) { UpperLeftCorner = Logic.Min(PreviousPosition, getPosition()); LowerRightCorner = Logic.Max(PreviousPosition, getPosition()); } else { SearchTime = 0; UpperLeftCorner = Logic.Min(PreviousPosition, getPosition() - BulletDodgeDistance); LowerRightCorner = Logic.Max(PreviousPosition, getPosition() + BulletDodgeDistance); } if (UpperLeftCorner.X < quadGrid.Min.X || UpperLeftCorner.Y < quadGrid.Min.Y || LowerRightCorner.X > quadGrid.Max.X || LowerRightCorner.Y > quadGrid.Max.Y) { return; } QuadGridXMin = (int)((UpperLeftCorner.X - quadGrid.Min.X) / quadGrid.CellSize.X); QuadGridXMax = (int)((LowerRightCorner.X - quadGrid.Min.X) / quadGrid.CellSize.X); QuadGridYMin = (int)((UpperLeftCorner.Y - quadGrid.Min.Y) / quadGrid.CellSize.Y); QuadGridYMax = (int)((LowerRightCorner.Y - quadGrid.Min.Y) / quadGrid.CellSize.Y); foreach (Basic2DObject g in quadGrid.Enumerate(QuadGridXMin, QuadGridYMin, QuadGridXMax, QuadGridYMax)) { if (g.GetType().IsSubclassOf(typeof(BasicShipGameObject))) { if (CheckCircle(g)) { BasicShipGameObject s = (BasicShipGameObject)g; s = s.ReturnCollision(); if (s != null && s.StopsBullet(ParentUnit)) { Collide(s); if (Destroyed) { return; } } } else if (g.GetType().IsSubclassOf(typeof(UnitShip))) { float d = Vector2.Distance(getPosition(), g.getPosition()); if (d < BulletDodgeDistance.X && d - Speed.Length() / 4 > Vector2.Distance(Position.get() + Speed, g.getPosition())) { UnitShip u = (UnitShip)g; if (u.BulletDodgeDistance > 0 && !u.IsAlly(ParentUnit)) { u.SetBulletToDodge(this); } } } } } }
public override void Update(GameTime gameTime) { if (!BulletHasBounced) { if (CurrentAttackTarget != null && CurrentAttackTarget.CanBeTargeted()) { Speed = Vector2.Normalize(CurrentAttackTarget.Position.get() - Position.get()) * Speed.Length(); } else { if (CurrentAttackTarget == null) { SearchTime += gameTime.ElapsedGameTime.Milliseconds; } else { SearchTime = MaxSearchTime + 1; } if (SearchTime > MaxSearchTime) { CurrentAttackTarget = null; SearchTime -= MaxSearchTime; QuadGrid quad = Parent2DScene.quadGrids.First.Value; float BestDistance = SearchDistance; foreach (Basic2DObject o in quad.Enumerate(Position.get(), new Vector2(SearchDistance))) { if (o.GetType().IsSubclassOf(typeof(UnitBasic)) && !o.GetType().IsSubclassOf(typeof(UnitBuilding))) { float d = Vector2.Distance(Position.get(), o.Position.get()); if (d < BestDistance) { UnitBasic u = (UnitBasic)o; if (!u.IsAlly(ParentUnit)) { CurrentAttackTarget = u; BestDistance = d; } } } } } } } float Mult = (TimeAlive * 2 / LifeTime + 1) * 0.5f; Vector3 Position3 = new Vector3(Position.X(), Y, Position.Y()); ParticleManager.CreateParticle(Position3, Vector3.Zero, ParticleColor, 60 * Mult, 1); ParticleManager.CreateParticle(Position3, Vector3.Zero, ParticleColor, (70 + Rand.F() * 70) * Mult, 1); ParticleManager.CreateParticle(Position3, Vector3.Zero, ParticleColor, (60 + Rand.F() * 20) * Mult, 2); if (!Flashed) { Mult = 1.5f; ParticleManager.CreateParticle(Position3, Vector3.Zero, ParticleColor, 80 * Mult, 0); ParticleManager.CreateParticle(Position3, Vector3.Zero, ParticleColor, 80 * Mult, 4); Flashed = true; } base.Update(gameTime); }
public override void Update(GameTime gameTime) { if (!Dead) { if (ShutDownTime > 0 || VirusTime > 0) { ShutDownTime = 0; VirusTime = 0; } else { SearchTime += gameTime.ElapsedGameTime.Milliseconds; if (SearchTime > PulseSearchTime) { SearchTime -= PulseSearchTime; bool Found = false; QuadGrid quad = Parent2DScene.quadGrids.First.Value; foreach (Basic2DObject o in quad.Enumerate(Position.get(), new Vector2(MaxEngagementDistance * 2))) { if (o.GetType().IsSubclassOf(typeof(UnitShip))) { UnitShip s = (UnitShip)o; if (!s.Dead && !s.IsAlly(this) && Vector2.Distance(Position.get(), o.Position.get()) < MaxEngagementDistance) { if (s.CanBeTargeted() && s.SnapBounce()) { s.ShieldDamage = s.ShieldToughness + 1; s.LastDamager = this; s.FreezeTime = 1000; s.StunState = AttackType.Melee; s.SetSpeed(Vector2.Normalize(s.Position.get() - Position.get()) * 16); } PulseSearchTime += (int)(StartingMaxSearchTime / 100f * (1.5f + s.UnitLevel)); Found = true; } } } if (Found) { SoundManager.Play3DSound("PulseTurretFire", new Vector3(Position.X(), Y, Position.Y()), 0.75f, 800, 2); Vector3 Position3 = new Vector3(Position.X(), 0, Position.Y()); for (int i = 0; i < 30; i++) { ParticleManager.CreateParticle(Position3, Rand.V3() * MaxEngagementDistance / 1000f * 3, ParticleColor, 40, 5); } for (int i = 0; i < 2; i++) { FlareSystem.AddLightingPoint(Position3, new Vector3(0.3f), new Vector3(0, 0, 1), MaxEngagementDistance / 10, 40, 5, 10); ParticleManager.CreateParticle(Position3, Vector3.Zero, ParticleColor, MaxEngagementDistance * 6, 5); ParticleManager.CreateParticle(Position3, Vector3.Zero, ParticleColor, MaxEngagementDistance * 3, 4); } } } } } base.Update(gameTime); }
public override void Update(GameTime gameTime) { SoundInstance = SoundManager.PlayLoopingSound(SoundInstance, "FieldHum", new Vector3(Position.X(), Y, Position.Y()), 0.05f, 800, 2); /* * if (Parent2DScene.WorldViewerChildren.Count != ActiveSounds.Count) * { * SoundManager.Play3DSound("FieldCast", new Vector3(Position.X(), Y, Position.Y()), Vector3.Zero, 1, false); * * foreach (SoundManager.ActiveSound a in ActiveSounds) * a.Instance.Stop(); * * SoundManager.Play3DSound("MiningRingHum", new Vector3(Position.X(), Y, Position.Y()), Vector3.Zero, 0.25f, true); * ActiveSounds.Clear(); * * for (int i = 0; i < Parent2DScene.WorldViewerChildren.Count; i++) * ActiveSounds.AddLast(SoundManager.ActiveSounds[SoundManager.ActiveSoundCount - (i + 1)]); * } */ for (int i = 0; i < CircleGlows; i++) { float R = (float)(((float)i / CircleGlows * 2 * Math.PI) + (Level.Time % 2 / 2f * Math.PI) / 2); Vector3 P = new Vector3((float)Math.Cos(R) * Size.X() + Position.X(), 0, (float)Math.Sin(R) * Size.X() + Position.Y()); ParticleManager.CreateParticle(P, Vector3.Zero, CircleColor * Alpha, 64, 0); } TimeAlive += gameTime.ElapsedGameTime.Milliseconds; if (TimeAlive > LifeTime) { Alpha -= gameTime.ElapsedGameTime.Milliseconds * 60 / 1000f * AlphaChangeRate; if (Alpha < 0) { Destroy(); } } else { TargetSize -= Vector2.One * 0.25f * gameTime.ElapsedGameTime.Milliseconds * 60 / 1000f; Size.setNoPerform(Size.get() + Vector2.One * 4 * gameTime.ElapsedGameTime.Milliseconds * 60 / 1000f); if (Size.X() > TargetSize.X) { Size.setNoPerform(TargetSize); } if (Alpha < 1) { Alpha += gameTime.ElapsedGameTime.Milliseconds * 60 / 1000f * AlphaChangeRate; if (Alpha > 1) { Alpha = 1; } } SearchTime += gameTime.ElapsedGameTime.Milliseconds; if (SearchTime > MaxSearchTime) { SearchTime -= MaxSearchTime; QuadGrid quad = Parent2DScene.quadGrids.First.Value; foreach (Basic2DObject o in quad.Enumerate(Position.get(), Size.get())) { if ((o.GetType().IsSubclassOf(typeof(UnitShip)) || o.GetType().IsSubclassOf(typeof(PlayerShip))) && Vector2.Distance(o.Position.get(), Position.get()) < Size.X()) { UnitBasic u = (UnitBasic)o; if (u.GetTeam() != WaveManager.ActiveTeam) { EffectUnit((UnitBasic)o, gameTime); } } } } } base.Update(gameTime); }
public override void Update(GameTime gameTime) { if (!BulletHasBounced) { if (CurrentAttackTarget != null && CurrentAttackTarget.CanBeTargeted()) { Speed = Vector2.Normalize(CurrentAttackTarget.Position.get() - Position.get()) * Speed.Length(); } else { if (CurrentAttackTarget == null) { SearchTime += gameTime.ElapsedGameTime.Milliseconds; } else { SearchTime = MaxSearchTime + 1; } if (SearchTime > MaxSearchTime) { CurrentAttackTarget = null; SearchTime -= MaxSearchTime; QuadGrid quad = Parent2DScene.quadGrids.First.Value; float BestDistance = SearchDistance; foreach (Basic2DObject o in quad.Enumerate(Position.get(), new Vector2(SearchDistance))) { if (o.GetType().IsSubclassOf(typeof(UnitBasic)) && !o.GetType().IsSubclassOf(typeof(UnitBuilding))) { float d = Vector2.Distance(Position.get(), o.Position.get()); if (d < BestDistance) { UnitBasic u = (UnitBasic)o; if (u.CanBeTargeted() && !ParentUnit.IsAlly(u)) { CurrentAttackTarget = u; BestDistance = d; } } } } } } } float Mult = (TimeAlive - MinCollideTimeAlive) / (LifeTime - MinCollideTimeAlive) * 8; if (Mult < 1) { Mult = 1; } Mult *= 3; Vector3 Position3 = new Vector3(Position.X(), 0, Position.Y()); FlareSystem.AddLightning(Position3, ParticleColor2, 10, 70, 3, 6); ParticleManager.CreateParticle(Position3, Vector3.Zero, ParticleColor2, 60 * Mult, 1); ParticleManager.CreateParticle(Position3, Vector3.Zero, ParticleColor2, (70 + Rand.F() * 70) * Mult, 1); ParticleManager.CreateParticle(Position3, Vector3.Zero, ParticleColor2, (10 + Rand.F() * 20) * Mult, 2); base.Update(gameTime); }