private void ChildrenDraw() { #if DRAWQUAD DrawQuadGrid.Draw2D(GameObjectTag._2DForward, DrawCamera); #endif #if !DRAWQUAD foreach (GameObject g in Draw2DChildren) { g.Draw2D(GameObjectTag._2DForward); } #endif }
private void ChildrenDraw() { #if DRAWQUAD DrawQuadGrid.Draw2D(GameObjectTag._2DForward, DrawCamera); #endif #if !DRAWQUAD foreach (GameObject g in Draw2DChildren) { g.Draw2D(GameObjectTag._2DForward); } #endif }