public override void LoadContent(ContentManager ContentMgr, GraphicsDeviceManager graphics) { //spriteBatch = new SpriteBatch(GraphicsDevice); graphics.PreferredBackBufferWidth = screenWidth; graphics.PreferredBackBufferHeight = screenHeight; btnPlay = new mButton(ContentMgr.Load <Texture2D>("Button"), graphics.GraphicsDevice); btnOp = new mButton(ContentMgr.Load <Texture2D>("OPBtn"), graphics.GraphicsDevice); btnLoad = new mButton(ContentMgr.Load <Texture2D>("BtnLoad"), graphics.GraphicsDevice); btnExit = new mButton(ContentMgr.Load <Texture2D>("BtnExit"), graphics.GraphicsDevice); btnTutorial = new mButton(ContentMgr.Load <Texture2D>("TutorialBtn"), graphics.GraphicsDevice); btnPlay.ButtonClicked += HandleButtonClicked; btnOp.ButtonClicked += HandleButtonClicked; btnLoad.ButtonClicked += HandleButtonClicked; btnExit.ButtonClicked += HandleButtonClicked; btnTutorial.ButtonClicked += HandleButtonClicked; btnPlay.setPosition(new Vector2(350, 300)); btnOp.setPosition(new Vector2(350, 300 + btnOp.size.Y * 2)); btnLoad.setPosition(new Vector2(350, 300 + btnLoad.size.Y * 4)); btnExit.setPosition(new Vector2(350, 300 + btnLoad.size.Y * 8)); btnTutorial.setPosition(new Vector2(350, 300 + btnTutorial.size.Y * -8)); background = ContentMgr.Load <Texture2D>("TitleScreenBg"); btnSound = ContentMgr.Load <SoundEffect>("ButtonClick"); // this.IsMouseVisible = true; }
public override void LoadContent(ContentManager ContentMgr, GraphicsDeviceManager graphics) { //spriteBatch = new SpriteBatch(GraphicsDevice); graphics.PreferredBackBufferWidth = screenWidth; graphics.PreferredBackBufferHeight = screenHeight; btnSave = new mButton(ContentMgr.Load <Texture2D>("BtnSave"), graphics.GraphicsDevice); btnLoad = new mButton(ContentMgr.Load <Texture2D>("BtnLoad"), graphics.GraphicsDevice); btnBack = new mButton(ContentMgr.Load <Texture2D>("BtnBack"), graphics.GraphicsDevice); btnSave.ButtonClicked += HandleButtonClicked; btnLoad.ButtonClicked += HandleButtonClicked; btnBack.ButtonClicked += HandleButtonClicked; btnSave.setPosition(new Vector2(350, 100)); btnLoad.setPosition(new Vector2(350, 200 + btnLoad.size.Y * 2)); btnBack.setPosition(new Vector2(350, 300 + btnBack.size.Y * 7)); background = ContentMgr.Load <Texture2D>("CellRoom"); }
public override void LoadContent(ContentManager ContentMgr, GraphicsDeviceManager graphics) { //spriteBatch = new SpriteBatch(GraphicsDevice); graphics.PreferredBackBufferWidth = screenWidth; graphics.PreferredBackBufferHeight = screenHeight; btnLoad2 = new mButton(ContentMgr.Load <Texture2D>("BtnLoad"), graphics.GraphicsDevice); btnLoad1 = new mButton(ContentMgr.Load <Texture2D>("BtnLoad"), graphics.GraphicsDevice); btnBack = new mButton(ContentMgr.Load <Texture2D>("BtnBack"), graphics.GraphicsDevice); btnLoad2.ButtonClicked += HandleButtonClicked; btnLoad1.ButtonClicked += HandleButtonClicked; btnBack.ButtonClicked += HandleButtonClicked; btnLoad2.setPosition(new Vector2(350, 300)); btnLoad1.setPosition(new Vector2(350, 300 + btnLoad1.size.Y * 2)); btnBack.setPosition(new Vector2(350, 300 + btnBack.size.Y * 9)); //this.IsMouseVisible = true; }
public override void LoadContent(ContentManager ContentMgr, GraphicsDeviceManager graphics) { //spriteBatch = new SpriteBatch(GraphicsDevice); graphics.PreferredBackBufferWidth = screenWidth; graphics.PreferredBackBufferHeight = screenHeight; btnResume = new mButton(ContentMgr.Load <Texture2D>("Button"), graphics.GraphicsDevice); btnOp = new mButton(ContentMgr.Load <Texture2D>("OPbtn"), graphics.GraphicsDevice); btnExit = new mButton(ContentMgr.Load <Texture2D>("BtnExit"), graphics.GraphicsDevice); btnResume.ButtonClicked += HandleButtonClicked; btnOp.ButtonClicked += HandleButtonClicked; btnExit.ButtonClicked += HandleButtonClicked; btnResume.setPosition(new Vector2(350, 300)); btnOp.setPosition(new Vector2(350, 400 + btnOp.size.Y * 2)); btnExit.setPosition(new Vector2(359, 500 + btnExit.size.Y * 2)); background = ContentMgr.Load <Texture2D>("PauseScreen"); btnSound = ContentMgr.Load <SoundEffect>("ButtonClick"); }
public override void LoadContent(ContentManager ContentMgr, GraphicsDeviceManager graphics) { backGround = ContentMgr.Load <Texture2D>("ShopGround"); potionBottle = ContentMgr.Load <Texture2D>("Bottle"); btnBack = new mButton(ContentMgr.Load <Texture2D>("BtnBack"), graphics.GraphicsDevice); btnBuyP = new mButton(ContentMgr.Load <Texture2D>("BtnBuy"), graphics.GraphicsDevice); btnBuyF = new mButton(ContentMgr.Load <Texture2D>("BtnBuy"), graphics.GraphicsDevice); brassKnuckle = ContentMgr.Load <Texture2D>("BrassKnuckles"); //potionBottle.setPosition(new Vector2(350, 300)); btnBuyP.setPosition(new Vector2(350, 300 + btnBuyP.size.Y * 8)); btnBuyF.setPosition(new Vector2(450, 300 + btnBuyF.size.Y * 8)); ////potionBottle.ButtonClicked += HandleButtonClicked; shopText = ContentMgr.Load <SpriteFont>("TutorialHelp"); btnBack.ButtonClicked += HandleButtonClicked; btnBuyP.ButtonClicked += HandleButtonClicked; btnBuyF.ButtonClicked += HandleButtonClicked; ReadSave(); }
public override void LoadContent(ContentManager ContentMgr, GraphicsDeviceManager graphics) { //All of our animation and buttins are stored into LoadContent fightButton = new mButton(ContentMgr.Load <Texture2D>("BtnFight"), graphics.GraphicsDevice, (o, e) => selected = fightButton); itemButton = new mButton(ContentMgr.Load <Texture2D>("BtnItem"), graphics.GraphicsDevice, (o, e) => selected = itemButton); specialButton = new mButton(ContentMgr.Load <Texture2D>("BtnSpecial"), graphics.GraphicsDevice, (o, e) => selected = specialButton); FleeButton = new mButton(ContentMgr.Load <Texture2D>("btnLoad"), graphics.GraphicsDevice, (o, e) => selected = FleeButton); battleEnemy = ContentMgr.Load <Texture2D>("BattlePen"); battleEnemy2 = ContentMgr.Load <Texture2D>("BattleCen"); fistAnimation = ContentMgr.Load <Texture2D>("FistAnimation"); heartAnime = ContentMgr.Load <Texture2D>("Heart"); fireball = ContentMgr.Load <Texture2D>("Fireball"); brassKnuckle = ContentMgr.Load <Texture2D>("BrassKnuckles"); enemyHealthFont = ContentMgr.Load <SpriteFont>("HealthFont"); HealthFont = ContentMgr.Load <SpriteFont>("HealthFont"); fightButton.ButtonClicked += HandleButtonClicked; itemButton.ButtonClicked += HandleButtonClicked; specialButton.ButtonClicked += HandleButtonClicked; fightButton.setPosition(new Vector2(80, 550)); itemButton.setPosition(new Vector2(80, 650)); specialButton.setPosition(new Vector2(450, 630)); background = ContentMgr.Load <Texture2D>("BattleScreen"); tutorialHelp = ContentMgr.Load <SpriteFont>("TutorialHelp"); song = ContentMgr.Load <Song>("BattleMusic"); MediaPlayer.Play(song); MediaPlayer.IsRepeating = true; punchSound = ContentMgr.Load <SoundEffect>("Punching"); healingSound = ContentMgr.Load <SoundEffect>("Healing"); ReadSave(); base.LoadContent(ContentMgr, graphics); }