public EntityEditor(BaseEntitySystem bes)
        {
            InitializeComponent();

            m_ES = bes;
            UpdateList();

            ddlComponents.Items.AddRange(BaseComponent.ComponentTypes.ToArray());
            ddlAssemblages.Items.AddRange(Assemblages.AssemblageInstructions.Keys.ToArray());
        }
Пример #2
0
        public Game1()
        {
            graphics = new GraphicsDeviceManager(this);
            this.IsMouseVisible = true;

            Content.RootDirectory = "Content";

            //Create Entity System
            mainEntitySystem = new BFECore.EntitySystem.BaseEntitySystem();
        }
 public BaseSystem(BaseEntitySystem bes)
 {
     es = bes;
 }