public EntityEditor(BaseEntitySystem bes) { InitializeComponent(); m_ES = bes; UpdateList(); ddlComponents.Items.AddRange(BaseComponent.ComponentTypes.ToArray()); ddlAssemblages.Items.AddRange(Assemblages.AssemblageInstructions.Keys.ToArray()); }
public Game1() { graphics = new GraphicsDeviceManager(this); this.IsMouseVisible = true; Content.RootDirectory = "Content"; //Create Entity System mainEntitySystem = new BFECore.EntitySystem.BaseEntitySystem(); }
public BaseSystem(BaseEntitySystem bes) { es = bes; }