private bool CanBuild(Minion minionIgnore) { return(hauls.HasAllMaterials() && !IsBlocked(minionIgnore) && !HasDebris()); }
public override void ReassignWork(WorkDesc desc, Minion minion) => throw new System.NotSupportedException();
private bool IsBlocked(Minion minionIgnore) { return(!Passable() && game.IsAreaOccupied(area, minionIgnore)); }