Summary description for PointEmitterFactory.
Наследование: Axiom.ParticleSystems.ParticleEmitterFactory
        public void Start()
        {
            ParticleEmitterFactory emitterFactory;
            ParticleAffectorFactory affectorFactory;

            // point emitter
            emitterFactory = new PointEmitterFactory();
            ParticleSystemManager.Instance.AddEmitterFactory(emitterFactory);

            // box emitter
            emitterFactory = new BoxEmitterFactory();
            ParticleSystemManager.Instance.AddEmitterFactory(emitterFactory);

            // ellipsoid emitter
            emitterFactory = new EllipsoidEmitterFactory();
            ParticleSystemManager.Instance.AddEmitterFactory(emitterFactory);

            // cylinder emitter
            emitterFactory = new CylinderEmitterFactory();
            ParticleSystemManager.Instance.AddEmitterFactory(emitterFactory);

            // ring emitter
            emitterFactory = new RingEmitterFactory();
            ParticleSystemManager.Instance.AddEmitterFactory(emitterFactory);

            // hollow ellipsoid emitter
            emitterFactory = new HollowEllipsoidEmitterFactory();
            ParticleSystemManager.Instance.AddEmitterFactory(emitterFactory);

            // draw emitter
            // emitterFactory = new DrawEmitterFactory();
            // ParticleSystemManager.Instance.AddEmitterFactory(emitterFactory);

            // linear force affector
            affectorFactory = new LinearForceAffectorFactory();
            ParticleSystemManager.Instance.AddAffectorFactory(affectorFactory);

            // color fader affector
            affectorFactory = new ColorFaderAffectorFactory();
            ParticleSystemManager.Instance.AddAffectorFactory(affectorFactory);

            // color fader 2 affector
            affectorFactory = new ColorFaderAffector2Factory();
            ParticleSystemManager.Instance.AddAffectorFactory(affectorFactory);

            // color image affector
            affectorFactory = new ColorImageAffectorFactory();
            ParticleSystemManager.Instance.AddAffectorFactory(affectorFactory);

            // color interpolator affector
            affectorFactory = new ColorInterpolatorAffectorFactory();
            ParticleSystemManager.Instance.AddAffectorFactory(affectorFactory);

            // scale affector
            affectorFactory = new ScaleAffectorFactory();
            ParticleSystemManager.Instance.AddAffectorFactory(affectorFactory);

            // scale affector
            affectorFactory = new RotationAffectorFactory();
            ParticleSystemManager.Instance.AddAffectorFactory(affectorFactory);

            // TODO: Ogre has direction and deflector affectors
        }
Пример #2
0
		public void Initialize()
		{
			ParticleEmitterFactory emitterFactory;
			ParticleAffectorFactory affectorFactory;

			// box emitter
			emitterFactory = new BoxEmitterFactory();
			ParticleSystemManager.Instance.AddEmitterFactory( emitterFactory );

			// point emitter
			emitterFactory = new PointEmitterFactory();
			ParticleSystemManager.Instance.AddEmitterFactory( emitterFactory );

			// cylinder emitter
			emitterFactory = new CylinderEmitterFactory();
			ParticleSystemManager.Instance.AddEmitterFactory( emitterFactory );

			// ellipsoid emitter
			emitterFactory = new EllipsoidEmitterFactory();
			ParticleSystemManager.Instance.AddEmitterFactory( emitterFactory );

			// hollow ellipsoid emitter
			emitterFactory = new HollowEllipsoidEmitterFactory();
			ParticleSystemManager.Instance.AddEmitterFactory( emitterFactory );

			// ring emitter
			emitterFactory = new RingEmitterFactory();
			ParticleSystemManager.Instance.AddEmitterFactory( emitterFactory );

			// linear force affector
			affectorFactory = new LinearForceAffectorFactory();
			ParticleSystemManager.Instance.AddAffectorFactory( affectorFactory );

			// color fader affector
			affectorFactory = new ColorFaderAffectorFactory();
			ParticleSystemManager.Instance.AddAffectorFactory( affectorFactory );

			// color fader 2 affector
			affectorFactory = new ColorFaderAffector2Factory();
			ParticleSystemManager.Instance.AddAffectorFactory( affectorFactory );

			// color image affector
			affectorFactory = new ColorImageAffectorFactory();
			ParticleSystemManager.Instance.AddAffectorFactory( affectorFactory );

			// color interpolator affector
			affectorFactory = new ColorInterpolatorAffectorFactory();
			ParticleSystemManager.Instance.AddAffectorFactory( affectorFactory );

			// scale affector
			affectorFactory = new ScaleAffectorFactory();
			ParticleSystemManager.Instance.AddAffectorFactory( affectorFactory );

			// scale affector
			affectorFactory = new RotationAffectorFactory();
			ParticleSystemManager.Instance.AddAffectorFactory( affectorFactory );

			// deflector plane affector
			affectorFactory = new DeflectorPlaneAffectorFactory();
			ParticleSystemManager.Instance.AddAffectorFactory( affectorFactory );

			//direction randomizer affector
			affectorFactory = new DirectionRandomizerAffectorFactory();
			ParticleSystemManager.Instance.AddAffectorFactory( affectorFactory );
		}