public static ActorGroupPickerDialog Launch(Canvas parentCanvas, string pickerPrompt, bool allowOffstageActors, OnActorGroupPickerResult callback)
    {
        GameObject obj = GameObject.Instantiate(Resources.Load <GameObject>(PREFAB_PATH));

        if (parentCanvas != null)
        {
            obj.transform.SetParent(parentCanvas.transform, false);
        }
        ActorGroupPickerDialog dialog = obj.GetComponent <ActorGroupPickerDialog>();

        dialog.Setup(parentCanvas, pickerPrompt, allowOffstageActors, callback);
        return(dialog);
    }
Пример #2
0
 void OnButtonClick()
 {
     currentlyOpenGroupPicker = ActorGroupPickerDialog.Launch(
         null, editor.pickerPrompt, editor.allowOffstageActors, (success, spec) =>
     {
         currentlyOpenGroupPicker = null;
         if (success)
         {
             editor.SetData(spec.ToString());
             onValueChanged?.Invoke(spec.ToString());
         }
     });
 }