GetUnsignedIndices() приватный Метод

private GetUnsignedIndices ( ) : uint[]
Результат uint[]
Пример #1
0
        Mesh ConvertMesh(AssimpMesh M, Material[] Materials)
        {
            Mesh Msh = new Mesh();

            Vector3[] Verts = M.Vertices.Select((V) => new Vector3(V.X, V.Y, V.Z)).ToArray();
            Msh.SetVertices(Verts);

            Vector2[] UVs = M.TextureCoordinateChannels[0].Select((V) => new Vector2(V.X, V.Y)).ToArray();
            if (UVs.Length > 0)
            {
                Msh.SetUVs(UVs);
            }

            Vector4[] Colors = M.VertexColorChannels[0].Select((C) => new Vector4(C.R, C.G, C.B, C.A)).ToArray();
            if (Colors.Length > 0)
            {
                Msh.SetColors(Colors);
            }

            uint[] Indices = M.GetUnsignedIndices();
            if (Indices.Length > 0)
            {
                Msh.SetElements(Indices);
            }

            if (Materials != null)
            {
                Msh.Material = Materials[M.MaterialIndex];
            }

            return(Msh);
        }