public void Start() { var player = GameObject.FindWithTag("Player"); _controller = player.GetComponent<PlayerController>(); _last_spawn_player_pos = new Vector2(_controller.transform.position.x, _controller.transform.position.y); _random = new System.Random(); Lanes = new[] { 4, 8, 12 }; Lane = Lanes[0]; _lane_combo = _random.Next() % 10 + 5; _music = GetComponent<AudioSource>(); NewLane(); _doubled = false; _quad = false; }
void Start() { _letters = new List<GameObject>(); _current_score = 0; _player_controller = GameObject.FindWithTag("Player").GetComponent<PlayerController>(); }
// Use this for initialization public void Start() { _playerController = transform.root.GetComponent<PlayerController>(); _nextFireTime = Time.time; }