public void Start()
 {
     var player = GameObject.FindWithTag("Player");
     _controller = player.GetComponent<PlayerController>();
     _last_spawn_player_pos = new Vector2(_controller.transform.position.x, _controller.transform.position.y);
     _random = new System.Random();
     Lanes = new[] { 4, 8, 12 };
     Lane = Lanes[0];
     _lane_combo = _random.Next() % 10 + 5;
     _music = GetComponent<AudioSource>();
     NewLane();
     _doubled = false;
     _quad = false;
 }
示例#2
0
 void Start()
 {
     _letters = new List<GameObject>();
     _current_score = 0;
     _player_controller = GameObject.FindWithTag("Player").GetComponent<PlayerController>();
 }
 // Use this for initialization
 public void Start()
 {
     _playerController = transform.root.GetComponent<PlayerController>();
     _nextFireTime = Time.time;
 }