Esempio n. 1
0
    // Use this for initialization
    void Start()
    {
        Dictionary<string, string> textures = new Dictionary<string, string>();
        //textures["floorTexture"] = "WaterPlain0017_9_S";
        textures["floorTexture"] = "Grass0133_9_S";
        textures["bubbleTexture"] = "Fruit0034_L";
        textures["platformTexture"] = "OrnamentBorder0228_2_S";
        textures["leaf"] = "grass_project/single_black_and_white";

        Assets.Level level = new Assets.Level(textures, 500);
    }
Esempio n. 2
0
    // Use this for initialization
    void Start()
    {
        Dictionary <string, string> textures = new Dictionary <string, string>();

        //textures["floorTexture"] = "WaterPlain0017_9_S";
        textures["floorTexture"]    = "Grass0133_9_S";
        textures["bubbleTexture"]   = "Fruit0034_L";
        textures["platformTexture"] = "OrnamentBorder0228_2_S";
        textures["leaf"]            = "grass_project/single_black_and_white";

        Assets.Level level = new Assets.Level(textures, 10);
    }