Пример #1
0
 /// <summary>
 /// Will load a saved game state but for prototype will create a new one.</summary>
 public void loadGame()
 {
     newGame();
     if (File.Exists(filename))
     {
         Debug.LogWarning("TAKE ON UNITY");
         Stream serialiseStream = File.OpenRead(filename);
         Debug.LogWarning("TAKE ON UNITY");
         BinaryFormatter deserializer = new BinaryFormatter();
         Debug.LogWarning("TAKE ON UNITY");
         SaveGame saveGame = deserializer.Deserialize(serialiseStream) as SaveGame;
         Debug.LogWarning("TAKE ON UNITY");
         serialiseStream.Close();
         _gameManager.InitGameFromSave(saveGame);
     }
     else
     {
         newGame();
     }
 }